PDA

View Full Version : workaround or tip for slow timeline in c4d 10


v-empire
03-06-2007, 03:04 PM
Hi,
has anybody found a possibility to speed up the
increasing slowlyness in c4d 10s timeline while working.
At the the moment I have waiting periods of about 15-20 seconds
after changing one keyframe before it responds again.
I have no chance to take this scene back to 9.6, maxon support was of no help.
Anybody found a workaround to reduce this effect.

Thanks
Holger

LucentDreams
03-06-2007, 07:51 PM
utilize layers and filters and such to only show the tracks you need to work with, learn to use keyframe selections to only record tracks needed. Those are the two most important things. Use powerslider instead of the timeline as much as possible, keep the timeline window closed or collapsed while using powerslider to manipulate.

Biggest mistake I see people make is recording too many tracks on objects. PSR are typically not all needed, particularly scale. in most scenes scale is not typically animated, so not recording sclae tracks reduces your scenes information by 3 tracks per object. if your only animating an object on X and Z, don't record the Y track etc etc.

v-empire
03-06-2007, 08:02 PM
thanks for your input,
but at the moment Iīm just animating one airplane,
thatīs not too much of keyframe data.

I think its some kind of bug, some people were already complaining about that in the
10.1-update thread.
I just hoped, there was a workaround.

Thanks
Holger

rizon
03-06-2007, 09:54 PM
Maybe disable hypernurbs or deformers... there is this handy plugin that disable all hypernurbs at one... But i must say i am often in the same situation, which makes animating your cameras a nightmare...

Per-Anders
03-06-2007, 09:58 PM
If it really is just one scene then you could avoid using the timeline altogether and just modify the values in the powerslider (and have the timeline window closed).

Joseppi
03-06-2007, 10:44 PM
Holger,

Do you have a layout where the scene views are refreshing as you keyframe in the timeline? If you turn off update for the other windows, and have your reference window set to wireframe, does it speed up? There is also the "level of detail" option in the views...maybe that is set to high?

Joe

v-empire
03-06-2007, 10:54 PM
well actually with timeline I meant the powerslider,
at the moment its quite strange, periods without slowing down, changing with periods of slow response.
Hmmm

Regards
Holger

Per-Anders
03-06-2007, 11:26 PM
Well, you can then try the opposite and see if that solves your problem. Collapse powerslider flat and open up the timeline and work only in there, see if it's any faster for you. If not then chances are it's a problem with your scene and how you've optimized it (probably geometry, or dynamics simulation of some sort, particles perhaps) rather than anything to do with animation itself.

interactiveBoy
03-07-2007, 02:01 AM
Do you have lots of particles in your scene? Sometimes when you drag the slider around, the particles have to be recalculated from frame 0 up to the point where you just dragged. This happened to me on a recent project. You can temporarily turn off generators if you're just animating PSR data.

Hope that helps in some way

Good Luck

Gary

lllab
03-07-2007, 07:54 AM
i also had this is v10, only animated a few cameras, and only the tracks i needed. a most trivial thing.

i ended up only using the powerslider, but i hope this gets corrected in 10.1. in v9 this was very fast. i guess it is a temporal problem due to internal changes.

cheers
stefan

CGTalk Moderation
03-07-2007, 07:54 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.