IndieFly
03-06-2007, 01:16 PM
Hi,
i'm having a situation when the texture needed for the bump and colormap probably will exceed the 8 k limit that maya has for the filetextures.
Is there any way to map different filetextures to different parts of the object using uvsets and a switchnode in any way?
or if anyone ever been in the same situation and solved it in any other way?
Splitting the object up will mess with my meshsmooth, and applying different shaders to the faces is not to liked by mentalray all the time.
Any solution at all would save my project..
cheers
\Nick
i'm having a situation when the texture needed for the bump and colormap probably will exceed the 8 k limit that maya has for the filetextures.
Is there any way to map different filetextures to different parts of the object using uvsets and a switchnode in any way?
or if anyone ever been in the same situation and solved it in any other way?
Splitting the object up will mess with my meshsmooth, and applying different shaders to the faces is not to liked by mentalray all the time.
Any solution at all would save my project..
cheers
\Nick
