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mecha
03-06-2007, 07:39 AM
Hi All,

Quick question....

I have created a surface emitter to create a field of bamboo, using images assigned to a poly object using the particle instancer node.

By turning the speed to 0 and setting "live to forever" I can create the field of bamboo no problem, but cant figure out how to scale the instanced objects randomly at birth.

So....

How can I randomly affect the scale of the instances created by the instancer?

Many thanks for any help,
mecha

YY3010966
03-06-2007, 01:12 PM
add a new per-particle attribute (not one build in), called "scale",data type "vector "

greation exp:

particleShape1.myscale=<<rand(1,2),rand(1,5),rand(1,2)>> ; or what you want.

then in the instance part ,general options, select myscale in scaleMenu that you create just now. if the myscale not appear ,turn "allow all data types" on.
enjoy

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03-06-2007, 01:12 PM
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