keyth
03-05-2007, 06:28 PM
hello all. i have a quick question. i am using one material in max for all my textures on a character. i have diffuse, normal, color spec, and a glow. i really like working this way viewing everything in the viewport using DX display. however, i want to add a reflective map. can someone point me in the right direction for this? i add a reflective slot....put some images in all six slots available....however the "reflectivity" i'm seeing in the viewport overrides all my other materials. this make sense? please help. thanks.
