View Full Version : Hair texturing with noise
Path05 03-05-2007, 06:09 PM I'm modeling hair for a character in Maya with subd and want to use the procedural stretched noise for the texture. Is there anyway I can get it to automatically follow the bending of the hair (like lock it to the V coordinates) or do I have to mess with the UV map? Thanks!
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03-05-2007, 06:09 PM
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