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View Full Version : Again FBX and MB


tmas73
03-02-2007, 11:13 PM
I have my character working and deforming fine in C4d R10 with skinn and weight maps. I then Export it as FBX 6 and import it in MB the results are as follows. It seems the weighting is messed up. It movies the whole character funny. Any ideas on that one?

TMAS

http://www.invisiblefilms.com/CGTalk/Weighting%20Mess%20Up.jpg

http://www.invisiblefilms.com/CGTalk/Weighting%20Mess%20Up2.jpg

Sammer
03-03-2007, 04:56 AM
Thomas had sent me the file via emai, I hadn't had a chance to respond before he posted this....

Those who purchased tickets betting it was "Bones weren't children of mesh so weighting wasn't making the trip to MB" can collect their winnings at the door.....:thumbsup:

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03-03-2007, 04:56 AM
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