Creature
03-02-2007, 08:00 PM
Could someone please type some words about the time-track? I've been trying to figure that out for a while now but was not successfull. The manual is very limited on it.
What I want to do is something like the very last example in the manual. Only that the manual only says "Hey, time-track is great for that" but doesn't give any clues on how to actually do it.
I have a flap-cycle of a bird flapping it's wings. Wing goes down and up again over the course of 68 frames. It's animated in slow motion. What I want to do is repeat the slowmotion flap-cycle but also speed it up to normal speed in the beginning and end of the animation.
So I have normal flapping bird in the beginning of the animation, then it slows down to slowmotion flapping and then speeds up again to normal speed.
Another problem with the time-track (and the new R10 timeline because that's what I'm using Release10) is - do I need to apply to each and every animated object or can I somehow "group" animated objects and apply just one track which affects all. I have quite a lot of bones controlling the feathers of the wing.
It'd be so great if someone could help me out here because I'm really kinda stuck.
Any other solutions to slow down / speed up thing which does not involve time tracks would be good too.
What I want to do is something like the very last example in the manual. Only that the manual only says "Hey, time-track is great for that" but doesn't give any clues on how to actually do it.
I have a flap-cycle of a bird flapping it's wings. Wing goes down and up again over the course of 68 frames. It's animated in slow motion. What I want to do is repeat the slowmotion flap-cycle but also speed it up to normal speed in the beginning and end of the animation.
So I have normal flapping bird in the beginning of the animation, then it slows down to slowmotion flapping and then speeds up again to normal speed.
Another problem with the time-track (and the new R10 timeline because that's what I'm using Release10) is - do I need to apply to each and every animated object or can I somehow "group" animated objects and apply just one track which affects all. I have quite a lot of bones controlling the feathers of the wing.
It'd be so great if someone could help me out here because I'm really kinda stuck.
Any other solutions to slow down / speed up thing which does not involve time tracks would be good too.
