mooop
03-02-2007, 09:01 AM
i'm new to rendering and shading in xsi - and i have a question about reflections... i have an eye setup with 2 spheres - 1 for the iris and pupil which is opaque and another overlaying for reflections and specular which is transparent. I have an hdri map setup in the environment for reflections which has the display gamma low so only the light parts show up...
but... when i render in the viewport the transparent/reflective shere renders black with some light parts of the hdri map. How can i get my reflections only to pick up the light/white parts of the hdri map or scene and leave the darker parts so i can see the pupil underneath.?
Also if any1 has any tips for getting that nice milky look of the white of the eye that blends in with a face please share - im playing around with ambient occlusion and sss, but no sucess yet
ps - i have the reflection/refraction depth set very high.
thank you
--m--
but... when i render in the viewport the transparent/reflective shere renders black with some light parts of the hdri map. How can i get my reflections only to pick up the light/white parts of the hdri map or scene and leave the darker parts so i can see the pupil underneath.?
Also if any1 has any tips for getting that nice milky look of the white of the eye that blends in with a face please share - im playing around with ambient occlusion and sss, but no sucess yet
ps - i have the reflection/refraction depth set very high.
thank you
--m--
