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View Full Version : "decal" mapping tutorials ?


BartW
03-01-2003, 10:42 AM
If there's one thing I haven't been able to figure out in texturing (yes, I'm one big texturing-idiot :) ) is how to add decals on a base material.

I was doing this tutorial,
http://www.munkmotion.com/tutorials/nsx/3d.htm
but I'm forgetting something....nice tutorial, but I rather have someone explain me the basic idea, so I can figure out the more complicated stuff.

Can anyone please explain (nothing long, just a few words/steps) on what I should have done to get it right ? :D

Basically, I first make sure my materials are all right, car paint, decals, etc and put I've put those in a seperate library so I can put them together. Say I have 4 decals and one car paint material, I should give them the map channel ID 1 (for car paint), 2, 3, 4 and 5 for the decals.

Well, thanks for any advice/links! :D

BartW
03-01-2003, 10:43 AM
Forgot to mention I use max 5.1

BartW
03-01-2003, 12:42 PM
Why do I always see my mistakes *after* posting messages on a forum ? lol ! :blush:

The only thing that's still on my haven't-a-clue list is if there's a way to get them all to show in my viewport together.

Right now I see each mapping channel sperately.....I checked my books and stuff, but no answers to that :surprised

Thanks again (and I won't edit the message above, just to show how stupid I am ;) )

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