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View Full Version : Animation Acting Challenge #6: Post Progress, Start Febuary 28 - End March 28


dudeacle
02-28-2007, 02:43 AM
Animation Acting Challenge #6

There are two topics to choose from

1. Emotional or awkward stillness

Or

2. Audio Clip from the Addams Family
"Lurch their ganging up on us...What'l i do. Run."

Rules:
- Have fun animating!
- Use any rig and any animation software you like.
- Animate with any medium (3D, 2D, or Stop-motion)
- You're open (and encouraged) to post your progress here if you'd like any comments and critiques.
- No time restriction on the animation. Just remember that the more complex it is the longer it will take to finish. Make it by the due date!
- You may add time before and after the audio clip, but please do not change the timing of the audio.
- A separate final submission thread will be created. Post your final animation there. If you finished early then PM me and I'll start it.
- Textures and lighting are optional. Playblasts are acceptable. Just make the acting clear and easy to read.
- The animation any resolution... but keep the file size manageable. Nothing over 20MB definitely. As for codecs, preferably one that's common like quicktime or windows media. My recommendation would be Quicktime and less than 5MB. The audio can also be in mono instead of stereo, that would help keep the size down too.
- (Edit 2/28) when posting progress and for final entry please state which topic you are animating.

We'll do this for a month (Febuary 28th - March 28th). Then we'll vote for a week (March 29th - April 4th). We'll vote for the best animation AND topics for the next challenge.

Feel free to ask a question about the challenge.

We're still figuring out the best way to set up these challenges so bear with us :)

SirRon
02-28-2007, 07:12 AM
I just realized a problem with having more than one choice.... sometimes you BADLY want to do both hahaha!

It's fine, that's a good problem to have.

Looking forward to seeing some animations in the works. I have a feeling we'll have a few more people joining ;)

BTW, if you're looking or needing a place to upload your animations, I'd recommend Vimeo.com (http://www.vimeo.com/). It's like YouTube, but as a registered user (free) you can download the source file of the video. So you can easily watch the streaming flash version or the original. So far the taint of corporations hasn't touched them yet too.

khet13
02-28-2007, 07:37 AM
well, it never hurts to do both :)
itz juz you will hv less slping time hehe
itz great to have more ppl joining us :scream:

Fede
02-28-2007, 03:41 PM
Awesome!

Not asking for your ideas but what would you construe as emotional or awkward stilness?

Thanks

dudeacle
02-28-2007, 05:40 PM
Awesome!


Not asking for your ideas but what would you construe as emotional or awkward stilness?

Thanks

Fede- Think of situations where a character would feel awkward and does not know how to react. There is that uncomfortable silence for a little while and then the character might go about things nonchalant and act like nothing happened. The last part is just my opinion. I can see poses going big or poses with very little movement like in the eyes.

SirRon- Or even a better way, use both the topics together. There could be an awkward moment where Lurch says "RUN". That could definitely be a scary moment. If anyone is going to do that then the animation will be classified as the audio topic.

SirRon
02-28-2007, 05:44 PM
Awesome!

Not asking for your ideas but what would you construe as emotional or awkward stilness?

Thanks

Hehe, had a feeling that the topic is a bit ambiguous. :)

The way I view it, that kind of stillness can be found when something unexpected happens and the person just freezes out of fear or confusion.
or
the kind of stillness you experience before a major event happens, you're calming yourself before a big action.

Some examples (feel free to animate with these ideas or similar):
1. You walk into your parents bedroom wanting to ask them for some lunch money before you go to school. So in you walk in and they're .... you know... doing "parent stuff"... :argh:. You're thinking "what... are they doing?..." You're frozen and confused. They're frozen and afraid, "Our child just walked in on us...."

2. You're a stage actor in your very first play. You know your lines and you really are a good actor. But that still doesn't stop you from being nervous. You're behind the curtain as you hear the announcer say "Ladies and gentlemen, let's begin act 1 of Shakespeare's Hamlet..." They're opening the curtains and you're going to perform in front of hundreds of people. Animate how you would act in the last 5 seconds before the curtain opens.

But with an idea like "walking in on your parents" keep your animation clean. I think we need to add a rule where the animation has to be rated within G to PG-13. No R or X-rated.

Good luck with anyone doing "stillness" I really think that's hard. I mean just hold out your hand and keep it still.... try animating that!

edit:

There's two moments of awkward stillness here, maybe three. YouTube link (http://www.youtube.com/watch?v=JHkoZ7ngAM0)

Fede
02-28-2007, 07:29 PM
Thanks for clearing that up, i had an idea but wasn't sure if it would be ok.

I'm going to film some reference and i'l post it up before doing some planning.


Laters

animatedbajoe
03-01-2007, 03:42 AM
hei... :)

i think this is fun :D

im gonna participate this chalenge..
hummm..

but im lil bit confuse about the topic.
hehehe...

sorry...
nubie :D

SirRon
03-01-2007, 05:04 AM
animatedbajoe: What are you confused about? We'd be glad to answer

animatedbajoe
03-01-2007, 09:45 AM
im sorry..
maybe i am looks like a dumb.
i just want to ask :

what is : 1. Emotional or awkward stillness mean?

in more easier words :D

umm..
maybe it's like the scene that Sir Ron describe ? :

' The way I view it, that kind of stillness can be found when something unexpected happens and the person just freezes out of fear or confusion '

:)

khet13
03-01-2007, 10:25 AM
animatedbajoe - no question will make a person dumb :).itz good to ask questions dan to look like a fool

yup itz like what SirRon described and you got the meaning of it already

the snickers commercial on youtube that SirRon linked will give u quite a clear picture of how it feels.

animatedbajoe
03-01-2007, 10:30 AM
thx khet :)

it's my first time participating this chalenge :D
at least, trying to participate :D

hehehehe...

mandeep
03-01-2007, 02:37 PM
hey thats an awsome topic to be animating i think i have made my rough idea abt the animation will upload it asap its i finalise it .......

well dudeacle: nice audio clip ..... its so open nd i think well be getting some real good idea's nd
hey SirRon: ur explanation iz kida ... well awkward stillness he he it gave me an stillness just reading it ...... ha ha parents room one will be fun to do bt i just cant do it he he well nice detailed explanation i thnk it was abit too descriptive...... nice youtube link by the way


cheers
Mandeep

dudeacle
03-01-2007, 05:47 PM
I just hope i have some time to do this one :)

thedaemon
03-02-2007, 10:04 PM
Definately joining in in on this. Awkward stillness should be an easy one.

SirRon
03-02-2007, 10:33 PM
I've been thinking... should we be able to add music to the non-audio topic?

thedaemon
03-02-2007, 11:35 PM
Silence is golden. But I don't care. You could actually use the music as part of the whole scene....

SirRon
03-03-2007, 01:22 AM
Well here's my general storyboard. This just tells the story, not so much defining the poses, timing, etc. I'm not putting a voice track but I am thinking of putting faint subtitles and play some somber music.

http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/CGTAC06_Thumbnails2_01.jpg

Acting it out with a stopwatch, I estimate this animation being 45 seconds to 1 minute.

mandeep
03-03-2007, 07:59 AM
hey sirRon nice storyboards .... i thnk u were gonna work on the parent room idea ...........

well here is my first pass (http://www.4shared.com/file/11609024/a52d8353/CgTalkFeb_v3.html)

timing nd poses are pretty much done, do tell me wat u think !!!

Cheers
Mandeep

blurgh
03-04-2007, 05:18 PM
I was thinking having a guy reverse his car into a lamppost or something, the the emotional stillness when he realises what hes done. Think that would work for the topic?

-Darken

SirRon
03-05-2007, 05:12 AM
I was thinking having a guy reverse his car into a lamppost or something, the the emotional stillness when he realises what hes done. Think that would work for the topic?

-Darken

Sure! That'll work. Maybe to push the emotional, maybe that car belongs to their best friend.... or I think that's even better is that he's an lowly employee given the responsibility to park the company president's car and wrecks it. Well these aren't things to show specifically in the animation, more on things to keep in mind on what the character is feeling.

"What is the character thinking and why does he feel that way?"

blurgh
03-05-2007, 01:09 PM
okidoki ! now i just have to do it ! :p

CuneytGuclu
03-05-2007, 06:31 PM
Hi everybody! I Like Adams family.

Nice storyboard SirRon!

This is my first pass:

http://www.4shared.com/file/11746141/e460df5e/blast11.html

Like the feedback!

SirRon
03-06-2007, 01:59 AM
Thanks CuneytGuclu.

That's almost a good pose for the "what'll I do". But the left hand is too close to the body to be a good silhouette.
The green is the one I recommend or a similar pose.
http://img.photobucket.com/albums/v215/Sirron/Silhouette01.jpg

Also in the beginning when he's looking around, I think the head is going to move too fast when you switch to linear or spline. And with the head moving like that I think the body would have some more motion too, at least in the shoulders.

Keep going at it, hope to see you finish at the end.

As for my own update I spent some time doing thumbnails of poses.
(click to enlarge picture)
http://smg.photobucket.com/albums/v215/Sirron/Animation%20Work/th_CGTAC06_Thumbnails3_01.jpg (http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/CGTAC06_Thumbnails3_01.jpg) http://smg.photobucket.com/albums/v215/Sirron/Animation%20Work/th_CGTAC06_Thumbnails3_02.jpg (http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/CGTAC06_Thumbnails3_02.jpg) http://smg.photobucket.com/albums/v215/Sirron/Animation%20Work/th_CGTAC06_Thumbnails3_03.jpg (http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/CGTAC06_Thumbnails3_03.jpg)
http://smg.photobucket.com/albums/v215/Sirron/Animation%20Work/th_CGTAC06_Thumbnails3_04.jpg (http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/CGTAC06_Thumbnails3_04.jpg) http://smg.photobucket.com/albums/v215/Sirron/Animation%20Work/th_CGTAC06_Thumbnails3_05.jpg (http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/CGTAC06_Thumbnails3_05.jpg)

I'm still setting up the scene and I'm going to use a different rig this time.

thedaemon
03-06-2007, 04:02 AM
I don't have a scanner, but I think there is one at work. So no storyboard right now. I will see if I can scan it at work. But anyways, here is the basic story.

Bear is up late at nite surfing the web. Very tired and bored, browsing for something entertaining to do. (Been there plenty of times,when I should be animating) Bear perks up because he thinks he has found something interesting. He then gets close to the screen while squinting and clicks. Bear is concentrated hard on screen. Still concentrated. Bear's expression begins to turn to shock as he slowly leans back into his chair. He keeps leaning back untill he is about to fall out of chair. Bear is perfectly balanced and looks over at camera with his mouth open in amazement. Bear then falls backwards. 'fin

So I am going with 'awkward stillness' because of the balance of his chair. What do you think?

jpencilworks
03-07-2007, 12:02 AM
Hello all,

I'm having a bit of trouble and I hope somebody out there can help me out. I'm trying to build a website in flash (its all I have and know how to use), I launched the site (http://www.joncoppock.com ), but I want to be able to use quicktime movies like I see some of you doing. Much like Mr. Tim Sormin did here on this link: http://www.timsormin.com/

Does anybody have any advise on how to stream or link quicktime movies to my site so that they can be downloaded?

By the way, count me in for the next contest, just a little busy with this website thing right now.

Thanks,

Jon

Yo yo yo,

I figured it out, you would'nt believe how long I have been puzzleing over how to get this done. No one could help me, and in the end, I figured it out by reading a bunch of different forums, watching some of Justin Dike's tutorials from www.cartoonsmart.com and reading the help on actionscripting inside of Flash.
I swear, I'm going to build a tutorial of this stuff, and put it on my website to save some people a lot of hassle.

Have as they say, "The Good One"

Jon Coppock

SirRon
03-07-2007, 11:22 PM
Sorry I couldn't help out jpencilworks, website construction is not my thing :sad:

Speaking of saving people hassle from doing something, I just spent a couple of hours rigging this piece of paper LOL. I'm just an amateur rigger so there's lots of mistakes on this one (center pivots, not freezing transformations before connecting them, scaling is not very clean, etc.) Took me heck of a time to make the controls. I think I tried making the controls pretty more than a clean rig :shrug:

I scaled it to be a 8.5x11 paper. This is a Maya 7.0 rig btw.

edit: added control visibility and renamed material.

jpencilworks
03-08-2007, 02:06 AM
SirRon,

Yo doggie, I can really relate to rigging hassles, I've been trying to rig l a low ninja character to carry a sword for about a month,m (working on iff and on) I probably have 50 hours in it now, and it still doesn't work, I'll get around to zipping it and get a copy of it off to you. Maybe you or someone you know can make it work.

Thanks for the paper rig, I'll check it out later, I'm building another gallery for my site right now. I'm trying to get around to this months contest, I thumbnailed it and shot some footage. I laid it out, I'm using Ollie and Hogan on this one. Concentrating on the facial performance and both of these rigs have great mouth and facial control.

Enjoy the day my friend,

Cheers.

jpencilworks

sphere
03-08-2007, 02:52 AM
Hey guys, I thought I'd join in on this session. :)

Here's what I've got so far. Not a whole lot of planning involved in this one. Just acting and improvising as I went along. It still needs tweaking, but your feedback is appreciated!

Here's the link! (http://www.shanerichards.com/new/files/lurch.mov) (4.5mb mov)

SirRon
03-08-2007, 04:35 AM
sphere: lol, nice use of the teapots :) Everything looked great except that last giving up pose, it looked more like he turned a zombie. I think it could use an anticipation like an inhale then exhale 'run? ok I'm giving up' pose'

Ok, I don't know why but I like doing a nice single frame shot before I start animating. :shrug:
http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/Stillness_ProductionShot01.jpg

dudeacle
03-08-2007, 11:34 AM
Just got back from vacation...

SirRon: Adding music is up to the animator. If you want to add music then go right ahead.
The screen shot looks great! Simple with demo reel quality. I think it will be difficult to add body expression to your character because he is sitting face front to the camera. I would add torso twist and quite a bit of leaning when he puts the phone down. This will add unrest to the character after the awkward stillness. It looks like you have that in your boards (just wanted to clarify)


Mandeep: Good stuff, i like it. Cant wait to see an animatic.


CuneytGuclu: I will have to see an animatic to see how the timing will work. Like Sirron said about the movement may be to quick.


Sphere: I like the teapots, funny stuff. Good movement on the teapots as well. The guy is animated good except for the last key. It looks like he was hung. His body and arms go stiff, and his body looks off balanced. Other than that it will be a good animation.


jpencilworks: I would like to know how you did the quicktime movies, a tutorial would be great. I am starting work on my website and im going to use flash as well. I hadnt figured out how to use quicktime and your knowledge would help :)


As for me i am still working on last months animation :). I am working on my putting my demo reel together so i have a lot of stuff going on at once. I thought last months audio clip would be good to put on my demo reel so i am focusing on that along with a character i am modeling. I will post my progress in another forum and post the link here when im ready. I am planning on going to the UK to try and find a animation job in August. My girlfriend is going there for school and i thought it would be a good idea to try and get a temporary work permit for a year or so. I am either going to Edinburgh Scottland or Sheffield England. If anyone has tips for me than i would like to know.

Matt

thedaemon
03-08-2007, 08:39 PM
http://brandonayers.com/animation/MouseShotOne.jpg

Too show my progress. Here is an avi file. (http://brandonayers.com/animation/mouse1.avi) Just blocking it out mainly . Doing a few things at the beginning of the animation. towards the end just has basic poses. But it's progress. I scrapped creating my own rig and decided to use one by Clean3d over at blenderartists.org.

CuneytGuclu
03-09-2007, 04:18 AM
Hi,

http://www.4shared.com/file/11936904/765f020d/blast6.html

ı am updating my animation, I was add some time animation beginnig and add run for finish time!

(Sorry my english)

shajijoseph
03-09-2007, 06:58 AM
hi guys
i jus joined the challenge.... friends im planning to do the dialogue (addamsfamily).... hi mandeep nice to c a guy from chandigarh.... i was born n bought up there.. nice to c ur work.... gud keep it up..... all the best to all the participants.... God bless!

chellescreations
03-09-2007, 08:01 PM
Hi guys! I think I'm going to try and join this month. I'm probably going to do the awkward silence one since I have enough lip sync on my reel already. I'm looking forward to this, and hopefully after a bit of pre-production I'll have something to show this weekend!

thedaemon
03-09-2007, 10:07 PM
Ok guys here is an update. (http://www.brandonayers.com/animation/mouse2.avi) Fixed lots of things, the timing is much better, although still not where I want it. Still fleshing everything out. I am still new to animating.

jpencilworks
03-10-2007, 01:30 AM
Yo Dudeacle,

I posted that tutorial, it's on the home page of my site. Let me know if it helps, or if it needs more tweeking.

http://joncoppock.com/

All,

My hope is that this helps you people so you don't have to go through the same run around I went through for this information.

I'll be posting my contest update soon.

You all take it easy now,

Cheers.

jpencilworks

diegooriani
03-10-2007, 10:04 PM
CuneytGuclu I just love when the character go out of the scene. It is very funny.

Now my blocking.
WIP - Key Poses
http://www.megaupload.com/?d=RYX8ZV2D

Please guys, feedbacks!

Cheers,
Diego

mttjss
03-11-2007, 01:46 AM
Diego -

good start! I really like the eye movements and thought process. The key poses really sell his actions, just dont let it die in the breakdowns.

2 small thoughts -
first - use youtube or google videos for this - too much to try and view a 5 sec clip.
second - the last two steps for the exit. I might suggest on really big one for the effect. Take a big step and really pull him over - either way I think he needs to go completely out of screen.

gonna watch this one!

Matt -

CuneytGuclu
03-11-2007, 11:08 AM
diegooriani:

Thank you!

I can't see megaupload site and your post!

diegooriani
03-11-2007, 02:05 PM
Hey, thanks for the feedback!

More work in progress:
http://www.youtube.com/watch?v=q_47pC6Fqjo
(http://www.youtube.com/watch?v=q_47pC6Fqjo)
Working a bit more on the keys now.

See you guys!
Diego

mandeep
03-11-2007, 02:31 PM
hey diego nice work its comming along really nice bt wat it is that he is holding a bowling ball is my guess ....

Cheers
Mandeep

mttjss
03-11-2007, 05:15 PM
hey diego nice work its comming along really nice bt wat it is that he is holding a bowling ball is my guess ....
Its the magic 8 ball! hehe

looking good Diego - just keep tweaking away!

Matt -

diegooriani
03-12-2007, 10:10 AM
Ahahah! Belive or not, I got this idea from "The simpsons".

You're absolutely right mttjss! Good, good.

Another WIP, right now just cleaning the keys. Again feedbacks guys!
http://www.youtube.com/watch?v=OYLtLFGvyRg

Another thing now.

How is your workflow? I have this curiosity.

Do you guys use thumbnails and storyboards? Normally I just use thumbnails.

Another question. When you guys are blocking, do you place all the keys at the same frame? Like every 8 frames or 10. "Richard Willians" style.

Well, speak you later!
Diego

khet13
03-12-2007, 04:54 PM
diegooriani - looking good!! :)

dang, I really want to participate in this month's challenge but I cant touch my computer for the next 3 weeks....which is the end of this month's challenge!!! :sad:

thedaemon
03-12-2007, 04:58 PM
I am scrapping my animation. After working on it, awkward stillness just wasn't conveyed like I wanted it, so I am going to try the lipsync. Not giving up, just giving another go.

diegooriani: I am still new , but I use thumbnails. I would use a storyboard if this was a larger project. What I do to block it out is lay down the key poses, and the extremes. Which are not always evenly layed out, so I scale and move keys around until I get the timing I want. When I am doing a walkcycle, I do use evenly layed out keyframes for blocking it out. Makes it easier to adjust up until I am happy and laying down the final touches. Richard Williams' book has helped me tremendously too.

SirRon
03-13-2007, 06:38 AM
diegooriani: I tend to plan a lot so I do storyboards, a fair amount of thumbnails, and just doing key posing and breakdowns before I start working in linear and spline. When I do my blocking I actually do it one frame after the other. When I'm ready for my breakdowns I add a blank frame between keys and do a breakdown pose. I can use the hotkeys to go next/previous frame so it kinda feels like I'm rolling the pages like in traditional animation. Once I get my key poses looking really nice, enough breakdowns to define my motion I go to linear and see how that looks. Do some tweaks, check some arcs, then I go spline. Polish the animation there. Hehe, easy for me to say but I'm still struggling. I feel like I'm getting better though.

Here's my first pass at the key poses. I'm going to go over them again and make sure they're really nice. Very rough timing applied, I estimate this going twice as fast as I intend the actual animation to be. There's definitely going to be more moving around, I've yet to experiment with some ideas.
http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/CGTAC06_KeyPose_pass1.gif

diegooriani
03-13-2007, 10:31 AM
Interesting.

When do you decide your timing? Is it when you are moving to linear?

By the way, looking foward to see you work. I like it so far.

Cheers,
Diego

RageArtworks
03-13-2007, 05:27 PM
Okay this is cool.

Great ideas so far!

I'll be animating the Adams Family sound clip traditionally. I have roughly thumbnailed the basic poses in EasyToon, played around with the basic timing.

http://www.freewebtown.com/rageartworks/AdamsThumbsSpread.png

I think I'll animate the basic idea first, looking only roughly at the seconds, and then lastly I'll animate the lips. I'll do penciltesting in a Digicel Flipbook Demo version, and I'll do the final thing in Toon Boom Studio Express, all on an iMac.

I hope this will be one of the very few contest that I will actually finish! :D

diegooriani
03-14-2007, 09:59 AM
Nice! Traditional animation is always more than welcome.

Jesus.... the last time I did traditional animation was working on the "Asterix and The Vikings". (actually was like a inbetweener not as an animator)

I would like to purchase a lightbox here in the UK (London) but I don't know where!

Anyway, hoping to see the end result.

Cheers,
Diego

thedaemon
03-14-2007, 04:10 PM
Awesome, very glad to see some 2d animation thrown in the mix.

Update: Well, I finally took the time to figure out how to do pose 2 pose mode in blender (setting the IPO curves to constant) and I can tell many of my poses are off, so I am going to clean those up and get the timing right. Any advice on lipsyncing, this would be my first lipsync. I of course have the great Richard Williams book but any tips would be greatly appreciated.


Keep us updated, I get inspired to work harder when I see your updates.

Here is a link to my Update (http://www.brandonayers.com/animation/mousecheese2.avi)

LGM
03-15-2007, 12:37 AM
thedaemon,

I will oblige you in two ways.

1: There are two lipsync tutorials for Blender that I know of. One is mine:

http://www.nathandunlap.brickfilms.com/tutorials/learningtotalk/lst01.html

The other is AndyD's (from blenderartists.org):

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Advanced_Animation/Guided_tour/Mesh/Shape/Sync

They're both good. Andy's only uses Blender, mine uses a second (free) program.

As for updates, this is a test render for the style I'm going for for this contest.

http://www.nathandunlap.brickfilms.com/images/testrender.jpg

In case you were doing it one-by-one, by hand, shift+T in the action editor allows you to change the IPO curve of as many channels as you have selected. All at once.


LGM

thedaemon
03-15-2007, 12:52 AM
Yes, I was doing it one by one.. Thanks for the tip! Haha, awesome, ninja's rule!

SirRon
03-15-2007, 08:05 AM
diegooriani: Thanks. How I find timing is still undefined. Usually I work on it after I put down the keys and breakdowns. Using the dope sheet and/or MonkeyJam (http://www.giantscreamingrobotmonkeys.com/monkeyjam/) along with a script that Keith Lango made for his VTS subscribers.

thedaemon: About lip synching have a look at this tutorial (http://www.keithlango.com/tutorials/old/lipSync.htm). It's more on general principles than a tutorial specifically for Blender.

diegooriani
03-15-2007, 10:05 AM
SirRon,

So I can guest you always use animatics before your animations, is it right?

This is good. I need to start get use to do this as well. Normally I am so excited to start a animation that I go through all these steps. Bad, bad, bad!

Please guys, post always your WIP if possible. I really enjoy to see the evolution in the animation.

Speak you soon,
Diego

jpencilworks
03-16-2007, 02:28 AM
SirRon Sir,

Could you please elaborate on this Monkey Jam One? What is this one? Is it good for the Maya 7 one?

Diego Sir,

Will post my progress in a minute or two, rendering right now.

This contest thing is the Junk, I got to get my fix every day my friend.

Have the good one.

jpencilworks

jpencilworks
03-16-2007, 04:49 AM
Hello all,

Here is a link to my latest contest entry. This marks the first time that I have ever posted a link to a clip on my website, so please let me know if you are able to view it.

http://www.joncoppock.com/Adams_Spline.mov

I started with thumbnails, then shot some footage of me and a friend taking turns acting it out. Next, I chose a performance I liked, and blocked it out in Maya.

I started with stepped keys, then flat, then splines, and that is where you see me at right now.

I didn't do much with the Lurch character yet, figure I'll give him a breathing idle, but there is not much going on with him. The roll on the mouth shapes for him will be fun though.

The nose on the blue Ollie character is just for tracking arcs using the ghosting tool in Maya. I couldn't get the tracker script that SirRon gave me to work, but it's probably my fault, I'm a Max guy, just learning Maya.

This is the first time I have ever attempted to animate these characters. They are both really sweet though, I love the shelf for the Hogan character, and the Ollie interface just blows my mind, it's such a joy to work with, and they were both free, gotta love it.

Jon

SirRon
03-16-2007, 05:44 AM
diegooriani: Yeah, I guess they would be called animatics :) You know now that I look at my update down below you could say I do pencil tests.

jpencilworks: The method I work on animation I use MonkeyJam to replace playblasts in Maya. Notice I'm still working in stepped. I'll add some more breakdowns to make it less choppy. I'll use MonkeyJam to play around with spacing of my frames. MonkeyJam makes the "playblast" much faster than Maya's playblast. What it does is it captures and saves each frame and I change the duration of each frame then output a MJ playblast. If I want to increase a duration of a frame by 2 more MJ doesn't have to recapture the images because they're already saved. Maya's playblast has to recapture everytime you do a change. The script that Keith Lango has makes MJ even better to use because when I change the timing it can automatically apply them back to Maya on the rigs. Without it you have to do it manually by moving keys to the right frame.

Since you're already in spline on your animation I think you're far into it already to use MJ. Your progress looks great btw. Very nice head movement on the blue guy. Two things though. Not having the spine bending makes him look stiff and there's a little hiccup on the right arm just when he says "Lurch".

Update with breakdowns:
http://img.photobucket.com/albums/v215/Sirron/Animation%20Work/Breakdown_pass1.gif

I made another rig to help me mark what frame is a key pose, a breakdown, and some other things. Arrrgh.... the sob (Frames 37-41) looks more like a sneeze, I'll add some more to make it look like he's crying.

BTW, I don't know how many people know this but you can play animated gifs in quicktime so you can scrub through the timeline. Isn't that cool?

diegooriani
03-16-2007, 11:56 AM
SirRon,

This MJ looks very good. I definitely want to try it. Do you have any tutorial for it?

Just wondering how it works, correct me if I am wrong:

First I will need to have all my key poses set, then export these images with the fcheck, is it right? After that I will be able to play with the timing on this MJ and in the end, somehow import the timing inside Maya with KL script, right?!

Well, probably this will save a hell a lot of time.

This thing about GIF on the quicktime I knew it already. Pretty handy.

Honestly, really interesting on your workflow SirRon. Keep in touch mate.

Guys, all the WIP looking good so far. Keep up the good work. Hopefully I will play a bit with my animation tonight.

So, see you guys later,
Cheers!
Diego

animatedbajoe
03-16-2007, 03:42 PM
whew. .... ..

im not doing anything yet..
what a shame :(

..
to much work.. :(

RickBinkley
03-16-2007, 06:57 PM
Hey guys, I thought I'd join in on this session. :)

Here's what I've got so far. Not a whole lot of planning involved in this one. Just acting and improvising as I went along. It still needs tweaking, but your feedback is appreciated!

Here's the link! (http://www.shanerichards.com/new/files/lurch.mov) (4.5mb mov)

Shane awesome job..movement very smooth....great facial and body expressions nothing I can see looks bad so far. I realize that this is a work in progress and the background and environment has to be addressed yet but looking great. great concept.

dudeacle
03-16-2007, 06:58 PM
SirRon Sir,

Could you please elaborate on this Monkey Jam One? What is this one? Is it good for the Maya 7 one?

Diego Sir,

Will post my progress in a minute or two, rendering right now.

This contest thing is the Junk, I got to get my fix every day my friend.

Have the good one.

jpencilworks

Ha ha, im glad this is your fix and not something else :)

SirRon your animation is really looking good! The sob does look like a sneeze though. I think an alternative would be to have him drop his shoulders and do the sob motion before he brings his hand to his face. Well, this may be a little bit too uncontrolled emotionally for your character, but you may want to try it and see if it works.

SirRon
03-16-2007, 07:45 PM
SirRon,

This MJ looks very good. I definitely want to try it. Do you have any tutorial for it?

Just wondering how it works, correct me if I am wrong:

First I will need to have all my key poses set, then export these images with the fcheck, is it right? After that I will be able to play with the timing on this MJ and in the end, somehow import the timing inside Maya with KL script, right?!


Sorry I don't have a tutorial for it. Oh, I made a mistake talking about MJ. It doesn't capture images, you still have to do it yourself. Either printscreen or render each frame. I suppose if you can use fcheck to export the images that would be good. I don't think MJ reads .iff files.

After that, yes, you can play with the timing in MJ and use Keith's script to import the timing. Keith's script however is not available to download.

SirRon
03-17-2007, 05:52 AM
Well Keith's script doesn't work 100% of the time sooo I couldn't import my timing from MonkeyJam. I'll just have to do it manually then.

Timing (http://www.vimeo.com/clip:154874)

Yes, I know after he picks up the phone it's a REALLY long pause. I'll shorten it by a second or two. I'm fairly happy with the timing on the rest though. Now that I've added timing, I'll do some more breakdowns for it. He still looks like he's sneezing/laughing :sad: I think I'll do a tear wipe or something with the hand other than covering the nose and mouth.

Can you believe this is still going a little faster than I expected?

Hey guys, I thought I'd join in on this session. :)

Here's what I've got so far. Not a whole lot of planning involved in this one. Just acting and improvising as I went along. It still needs tweaking, but your feedback is appreciated!

Here's the link! (http://www.shanerichards.com/new/files/lurch.mov) (4.5mb mov)

Hey sphere I see you already finished with the animation, you updated your demo reel with it too! :p One crit though, your background music is a little too loud, I can barely hear the voice track.

sphere
03-18-2007, 01:58 AM
Hey sphere I see you already finished with the animation, you updated your demo reel with it too! :p One crit though, your background music is a little too loud, I can barely hear the voice track.

Yeah, wanted to get it done quick cause I was sending my reel out to places. I will post it here later though. I've just been trying to get a lot more small animations done lately. And yeah, music can be fixed. Cheers :)

diegooriani
03-19-2007, 12:09 AM
Bloody hell man.

It's already Sunday night! My animation is stuck. I didn't have time to tweak it this weekend. Hopefully I will try to play a bit with it tomorrow.

Well, speak you guys soon.
Diego

Amrit-Derhgawen
03-19-2007, 02:25 AM
Ronan: Hi there! Good job so far! I've been watching your animations, and I can definitely see improvement....so keep it up.
Whenever you pose your character, try to think in terms of drawings and make sure you know how your line of action is...doesn't matter if the character is sitting on a chair or whaterver. And also, keep an eye on those flow lines. They are really improtant and makes a pose/drawing look more dynamic.

So, pay close attention to these details, and sometimes they are enough to take you far away from the rest of the crowd! :)
These JPEG might help you more:
http://www.amritd.com/Pix/help/ronanHelp1.jpg

http://www.amritd.com/Pix/help/ronanHelp2.jpg

Ronan, your acting looks pretty good. However, I'm not sure why he is moving his shoulders up and down in the last part, just before picking up the photo. I don't know, but IMO it looks kinda distracting. So, get rid of that, unless you have a pretty good reason for that kind of shoulder movement.


Sphere: Hi! You're doing well. Just keep these points in mind: 1) Avoid twinning!! I think your poses are twinning quite a lot. Twinning should be avoided unless you have a pretty good reason for it!

2) Work on his eyes! The way he moves his eyes (last part), isn't looking too pretty at the moment. Its kinda looking floaty and in the last couple of drawings, I don't see his eyelids. Eyes are really important, as thats the part where audiance look at.

hope this helps! You all are doing great!
-A

SirRon
03-19-2007, 03:37 AM
Ronan, your acting looks pretty good. However, I'm not sure why he is moving his shoulders up and down in the last part, just before picking up the photo. I don't know, but IMO it looks kinda distracting. So, get rid of that, unless you have a pretty good reason for that kind of shoulder movement.

Thanks Amrit! Good crit. :) About the shoulders moving up and down, that part of the animation I'm having a hard time with. He's crying. I think that's a really good reason for it, but I'm having a hard time showing that he's crying. I've added another part after that where he covers his face and wipes his eye.

sphere
03-19-2007, 08:08 AM
Cheers Amrit for those crits. I'll be tweaking the scene a bit more :)

thedaemon
03-19-2007, 06:51 PM
Ronan, perhaps you are having trouble with the crying because you are trying to make it subtle. Maybe you should exaggerate it more. It's not what you want, but if you do that, perhaps you can find ways to make it subtle afterwards? I will have an update in a day or two. I have begun blocking in the lipsyncing part.

BTW, what do you use to make your GIF's?

SirRon
03-19-2007, 07:06 PM
Ronan, perhaps you are having trouble with the crying because you are trying to make it subtle. Maybe you should exaggerate it more. It's not what you want, but if you do that, perhaps you can find ways to make it subtle afterwards? I will have an update in a day or two. I have begun blocking in the lipsyncing part.

BTW, what do you use to make your GIF's?

I think I just need to try more ways to get him to cry. Like maybe not have the shoulders not be the main movement and use the head instead or something. Thanks for the suggestion.

I use Adobe Imageready to make the gifs.

thedaemon
03-19-2007, 07:48 PM
Perhaps sad eyes and quivering lips? Anyways, just giving some hopefully fresh ideas. Take them with a grain of salt.

LGM
03-20-2007, 02:32 AM
So I finallly admitted to myself that I bit off more than I can chew (even without such a close deadline, or any kind of deadline for that matter). What I've got so far is 18 seconds long and it's just the lead-up to the "ganging up on me" line. It's not done by a long shot, there are still lots of areas where limbs pass through obstacles and the like, but I thought I'd post it at this point so I could find out if it's still funny. I'm so used to it that it no longer makes me laugh.

Oh yeah, and I haven't animated the main guy's facial expressions yet.

http://www.nathandunlap.brickfilms.com/WIP/CGtalksession2/LGM_Lurch_playblast01.mov

It's a 1.8 megabyte quicktime file.

Thanks for any critique.

LGM

dudeacle
03-20-2007, 03:42 AM
LGM thats cool man! The eye roll came out too linear, you probably havnt turned that to spline yet. Too bad you havnt animated the audio yet, i cant wait to see it when you do.

shajijoseph
03-20-2007, 06:33 AM
hi guys.... u'll are doing really gud....... as i said earlier im working on the 'addams', n im using 2 characters..... the pakageman n elvis....... (Hope its not a prob).... been a lil busy over the weekend but i'll send in a WIP soon..... im working with maya 6.0 and Sirron how do u give an animated gif to be put up 4 the viewers? pls help...

SirRon
03-20-2007, 07:18 AM
shajijoseph: I use Adobe Imageready to make the gifs then upload to www.photobucket.com

diegooriani
03-20-2007, 10:17 AM
LGM you made a short-movie and not a scene! Ahahah

I will try to post my progress tonight.

See you guys,
Diego

-------------

Like I promissed:
http://www.youtube.com/watch?v=suNi04395Ck

Adding arcs.

Feedbacks please!

Cheers,
Diego

SirRon
03-21-2007, 05:40 AM
I did some changes with the crying, but now I think it's too short. I'll have him cry in his hand a bit longer. Man, I'm pretty depressing am I? :p

Pass 2 (http://www.vimeo.com/clip:156958)

Also I've added some eye movement when he's listening to the phone. I didn't go over the poses that Amrit suggested though, I'll do that next time.

diegooriani: Looking good. But right after the "run" line he hits the standing pose too fast. Keep working at it, hope to see it finished.

BTW everyone, we have a week left to finish this. And I'm still working on the poses! :eek:

diegooriani
03-21-2007, 09:49 AM
SirRon,

I will keep it in mind. Tonight probably I will do some tweaking.

Cheers!

About your problem with the crying act. It is dificult someone start and finish to cry so fast. Maybe he can still be cry when gets the picture or better, get more sad and mody. Depends how far you wanna go with this.

See you,
Diego

diegosocart12
03-21-2007, 02:14 PM
I'd like to participate in this challenge, but I think joining starting today might be a little late in the game. I wonder if you guys are going to do another challenge just after this one is done? I love the Adam's Family quote by the way.

dudeacle
03-21-2007, 04:13 PM
I'd like to participate in this challenge, but I think joining starting today might be a little late in the game. I wonder if you guys are going to do another challenge just after this one is done? I love the Adam's Family quote by the way.

Im glad you like the audio clip. We should have another challenge up as soon as this one is finished. You may have to wait a week after the voting starts for the next challenge to start up.

RageArtworks
03-21-2007, 06:31 PM
Hey LGM, that's great! Is this part done yet?

Okay, I finally pulled myself together and drew some extremes. I messed around with the timing in MonkeyJam, and now I have added the frame numbers on the drawings.

http://www.freewebtown.com/rageartworks/Extremes.avi

The drawings very rough. I definetely like working this way. If you look at some of Glen Keane's lectures on YouTube you can see how roughly he draws, and still make it look good.

I'll add the breakdowns and passing positions tonight.

I'm not sure if I'll make it to the ink and paint stage...

desktopepics
03-21-2007, 09:37 PM
Late as can be, but I'm trying to see if I can do things on the fly anyway, and reduce my think, plan, do and complete workflow (current workflow: think, plan, plan some more, get around to it sometime, partially do, etc).

Just started on it today, will put up a progress thing-a-ma-jig tonight.

Using the supplied audio, LowMax, and some random models I found around the net.

Thanks for the opportuntiy!

DesktopEpics

LGM
03-22-2007, 01:50 AM
LGM thats cool man! The eye roll came out too linear, you probably havnt turned that to spline yet. Too bad you havnt animated the audio yet, i cant wait to see it when you do.

The eye roll came out too linear? Hmmm, I thought I had read or heard somewhere that eye movement is really linear. I actually changed the curve interpolation type to linear for the eyes. Maybe it's not so much that they move in a linear way (in real life), but that they move quickly without any bounce or anticipation, so it almost seems linear but isn't quite. They never sweep a room smoothly, for instance, but would jump from object to object settling, perhaps for a frame or two on each item of focus. Maybe that's it. Heh, just thinking out loud so to speak. Thanks for pointing that out, I'll see what I can do.

SirRon, I like what you've done. But just to put a bee in your bonnet. Maybe, like thedaemon said, you don't need to show an actual breakdown into tears. There are lots of ways in which you could show him trying to hold himself together (looking around -- almost trying to distract himself-- and blinking a real lot for instance) then wiping his eyes and kinda pulling himself together, and then reaching for the picture. I don't know if that's the approach you want, but just thought I'd point it out in case you hadn't thought of it.

RageArtworks. Glad you like it so far. No, it hasn't progressed any (yet) since that clip . . . unfortunately.

LGM

diegosocart12
03-22-2007, 03:12 AM
Thank you for the reply to my post. I will look forward to the next challenge then. I will lock this wav file away for later use. I can't wait to get started.

SirRon
03-22-2007, 04:20 AM
SirRon, I like what you've done. But just to put a bee in your bonnet. Maybe, like thedaemon said, you don't need to show an actual breakdown into tears. There are lots of ways in which you could show him trying to hold himself together (looking around -- almost trying to distract himself-- and blinking a real lot for instance) then wiping his eyes and kinda pulling himself together, and then reaching for the picture. I don't know if that's the approach you want, but just thought I'd point it out in case you hadn't thought of it.


Grrr, you guys are right! The more I think about it the more I feel like I didn't think enough. I'm about to have an emotion breakdown right now :cry: .... no not really :)

It does look like he just starts and stops crying too suddenly.

desktopepics
03-22-2007, 10:33 AM
I've sketched out and positioned something brief that i would do for the challenge and I'll work on more tonight. Basically, I set up the story for the audio clip ... things in the stormy night surrounding our LowMax character, he backs up fearful, paranoid ... lightning allows us to see glimpses of what he sees .... LowMax does his audio clip ... and something (not sure what yet), grabs him from behind.

http://www.desktopepics.com/movies/anime/wip/shot_5.jpg (http://www.desktopepics.com/movies/anime/wip/cgwip_1.mov)


There isn't anything done yet in this clip but a lot of setting up. Lighting, camera positioning, lip sync, gesturing all to come. The models were those usuals you find on the internet for free EVERYWHERE ... I mean, I remember seeing some of those back when 3DS Max was at version 2 or 3.

http://www.desktopepics.com/movies/anime/wip/cgwip_1.mov

Thanks!

DesktopEpics

desktopepics
03-23-2007, 12:13 PM
Hi folks....

Just another update to our challenge. Lip synced the audio and more movement...still not sure what is going to pop out at our hero ... but not sure what or how.

Thanks!

http://www.desktopepics.com/movies/anime/wip/cgwip_2.mov

Forgive the grainy-ness ... it's all about the compression.

Luminou
03-23-2007, 01:21 PM
Hi all!

i love so much every works here!:thumbsup:

this is my participation to this challenge, it's not really finished. I have just turn my animation in spline mode. Here remains still work

hope you'll enjoy. critics are welcome!!!:) (sorry if my english is not very good)

anime.mov (http://remy.dalmas.free.fr/Booktemp/anime.mov)

diegooriani
03-23-2007, 02:10 PM
Luminou,

I quite like what you did, but there is two things bothering me.

Maybe you applied to much squash and strech on the character, it looks like made by jelly. I don't know what is it right now (if it is squash and stretch problem, actually can be a lot of extremes in sequence), I cannot spend to much time analyzing here at my work.

The other thing, shouldn't it be running in a opposite direction? Are you trying to catch up with something? Like a train or a bus? If is it, forget what I said.

About the rest, I just love your arcs and the acting as well.

It is quite extreme!

My english is awful as well, don't worry.

Cheers,
Diego

SirRon
03-24-2007, 04:59 AM
Luminou: I agree with diegooriani, he does move like jelly. I think it's the way the eyebrows are moving. Another crit I have is the lighting. It does look nice, but the right hand looks like it disappears into the background. It's like the background is as dark as the shadow of the body.

Good job though, it's good enough to submit. There's still time so if there's more work you would like to do keep doing it.

desktopepics: Ha, I didn't expect seeing that beginning, that was good. The main thing I see is that the arms look very stiff. But the movement when he starts his line "Lurch they're..." is very good, but then it becomes stiff again.

Here's my update:
Breakdown Pass 3 (http://www.vimeo.com/clip:158361)

You know this has been somewhat therapeutic for me. Losing a relationship sucks :sad:

Well time to hit linear and see what needs to be cleaned. 5 days til deadline. I need to wrap this up too because I might have a freelance job next Tuesday.

diegosocart12
03-24-2007, 05:07 AM
Its really coming along and looking nice Sir Ron, especially the crying. It looks better than before, but I think it still ends too abruptly. Maybe you could let the crying die down a little slower. His crying action comes in nicely, it needs to end the same. Just like f-curves, slow-in and slow-out. I hope that helps and I explained myself well. Again though, its really coming along well.

LGM
03-24-2007, 05:54 AM
SirRon, it does look much better easing into the crying, but like diegosocart12 said, it still ends too abruptly. Maybe if he had one or two (or even three) long, deep breaths at the end. Maybe the first two shorter and quick but very deep, and the third one long and slower. That would be one way to ease out of the cry.

This is what I've got done so far:

http://www.nathandunlap.brickfilms.com/WIP/CGtalksession2/LGM_Lurch_playblast02.avi
(2.47 megabytes encoded in Xvid - unfortunately I can't encode .mov with audio yet)

The faces are in, I finally got to the line itself, the eyes do look better with bezier-type handles on the curve, and it's still not done. A lot of clean-up is necessary, and I wanted to make the main ninja run off the screen at the end. One of the gags that doesn't come through because it's not rendered (and so you can't see shadows) is at the very end during the audio. Think of something really big coming up behind the main ninja.

Anyway, I'm sure I won't finish it to my satisfaction before the deadline, but I'm going to try my darndest. It's a lot farther now, and that's kinda gotten me excited. But instead of being good animation practice, it became more of a marathon, "Gotta get to the end, and it doesn't matter how" kinda thing. But it was fun so far.

Luminou, I actually understood the direction he ran. At least I think I did. I figured that Lurch was telling him to run, as in run at the things that were ganging up. Run at them in a sort of attack. Maybe I'm just completely off, but that's how your animation came through to me. He does look kinda wobbly. I think it's the anticipation and follow-through of the stiffer joints (like fingers) that are too extreme and make him look like rubber or jelly, but I could be wrong.

LGM

desktopepics
03-25-2007, 04:02 AM
Hi all:

here's the latest update on what I'm entering. The differences are subtile between update #2 and #3, but the end of it is getting clearer. For the life of me, I couldn't come up with a surprise-attack-like ending, and since I am NOT a fan of modeling and rigging, I put a simple rig in place of what I'm looking for and hoping I can either come up with something before the deadline ... or just leave it.

Either way you look at it, our hero is going to jump. Next updates will go over lighting to get the creepy effect I'm looking for.

(http://www.desktopepics.com/movies/anime/wip/cgwip_3.mov)http://www.desktopepics.com/movies/anime/wip/cgwip_3.mov

Luminou
03-25-2007, 04:51 PM
thank's guy for crit!:thumbsup:

about fact that he leaves in the same direction that he show, in my mind it's interesting because when lurch say : "run" that can be understood several different manners :

-it is a threat
-it is a friendly council
-He ask him to go to fight

and much of others still...

I Would like make a another animation with my character who came back after fight, but I'm afraid I'll not have enough time because I have so much work...
But all of your crit are very good and I'll apply this for my next work (next cgchallenge?)

diegooriani
03-26-2007, 12:24 AM
I am still tweaking a bit my animation, but I don't think it will have huge changes on the next WIP.

Well, this is one of the options for acting which I didn't choose to go foward.

http://www.youtube.com/watch?v=1QDISozE32c

This one is a test for the render. I will try to take some lights and make one of the key lights be the "Lurch".

Low Res - You Tube
http://www.youtube.com/watch?v=2sjY5Md4p-A

High Res - MegaUpload
http://www.megaupload.com/?d=C8XKVI7W

Let's see.

Cheers,
Diego

jpencilworks
03-26-2007, 06:05 AM
Hello all,

looks like there is a little less participation this time around, or maybe you are all as busy as I have been over the last week.

I had a lot to do, but I will finish the animation in time for the contest.

Here is the link;

http://joncoppock.com/Contest/Adams_LipSync_02.mov

SirRon, I can relate to the idea of your piece. But I think I would like a closer view of Sam.
That may very well just be personal prefference. The pace of the piece seems to drag for me, from frame 7 to 22 it just sort of hangs there. From 7 to 14 maybe some eye darting and a little head movement, maybe the jaw goes a little more slack, or his shoulders slump to give a little more emphasis and reaction to a specific point that he heard. Right now its like he is recieving an automated message, no nodding, no words, no looking at the phone as if to say " I never even got a word in edgewise,". I just feel that I need a little more feedback from Sam to carry the moment.

Desktopepics, Luminou, and Diegooriani, I am enjoying watching your progress. There is some really great stuff going on in these pieces. Nice work.

LGM, I'm sorry but I am unable to open your clip, but I am a fan of your work. Looking forward to seeing the final piece. (must be a codec issue on my end).

Thanks for the inspiration people, looking forward to seeing more.

jpencilworks.

diegooriani
03-26-2007, 09:07 AM
jpencilworks,

Your link is broken!

sphere
03-26-2007, 01:42 PM
jpencilworks,

Your link is broken!

Copy and paste the link. That worked for me.

jpencilworks, try offsetting the audio clip by two frames sooner. You should find it helps with how the lip sync looks.

SirRon
03-27-2007, 06:32 AM
Wow I can't believe how fast this month went. I hope I can finish this. Everything still looks kind of floaty and I'm only half way of polishing it in linear. I'll definitely turn it in, the ending may look unrefined though. I might have a freelance job in a day or two so I don't know if I can take the time to render this out. The very least I'll turn in a playblast.

jpencilworks: Good suggestions, I do plan on animating his mouth saying some words. Also took the time to look for places where his eyes would dart around a little.

Back to work...

desktopepics
03-27-2007, 10:35 AM
Thanks for the compliment, jpencilworks. I appreciate it.

Sometime today, I'm posting the final of it ... it's as far as I can go right now with my time. Is there a special place to put the finals? I thought I read somewhere I had to let the moderator know ... awww, shucks ... let me post this and read back a few.

DesktopEpics

dudeacle
03-27-2007, 12:17 PM
I will post a final animation thread today. On thursday 3/29 the voting will start along with topic suggestion and the next competition will start while that is going. Give us a few days for the next challenge to start. Very good animations for those competing!!:)

diegooriani
03-27-2007, 06:51 PM
I am still tweaking a bit my animation, but I don't think it will have huge changes on the next WIP.

Well, this is one of the options for acting which I didn't choose to go foward.

http://www.youtube.com/watch?v=1QDISozE32c

This one is a test for the render. I will try to take some lights and make one of the key lights be the "Lurch".

Low Res - You Tube
http://www.youtube.com/watch?v=2sjY5Md4p-A

High Res - MegaUpload
http://www.megaupload.com/?d=C8XKVI7W

Let's see.

Cheers,
Diego

You can consider these ones my final. No time! :\

dudeacle
03-27-2007, 11:18 PM
The final animations thread is up and waiting for your animations.
Notice the deadline to submit is March 29, this should give enough time for people to discover its posted and to submit their animations. Good luck, and thanks for participating :thumbsup:

SirRon
03-27-2007, 11:38 PM
The final animations thread is up and waiting for your animations.
Notice the deadline to submit is March 29, this should give enough time for people to discover its posted and to submit their animations. Good luck, and thanks for participating :thumbsup:

Wait... on the 29th or 28th like on the title? Not that I don't mind that extra day :D

Junerahe
03-28-2007, 01:25 AM
SiRon, I think he means to give you the extra day.

Wow, its great to see that this forum is still alive and kicking. I have to take a 3d break for a week or so but the end of my contract is almost around the corner so I need stuff for my reel.

Be seeing you.

SirRon
03-28-2007, 01:51 AM
Duh, I should've checked the finished thread and then took note date change :)

All right, back to linear clean up. :wip:

dudeacle
03-28-2007, 02:51 AM
You got it right Junerah, one extra day. I posted the final animations thread a little late so i wanted to give people some extra time to notice that the thread is there and post their final animations.

Our contest is young and going stronger than ever, animators rejoice!

jpencilworks
03-28-2007, 08:09 AM
Dude, ... Dude, .... Dudeacle,

Why not due on the 30th?

Well here is an update for you folks, burning that midnight oil, gonna finish.

Update:

http://joncoppock.com/Contest/Adams_Revisions_02.mov

Comparison:

http://joncoppock.com/contest/Compare.mov

dudeacle
03-28-2007, 12:19 PM
Dude, ... Dude, .... Dudeacle,

Why not due on the 30th?

Well here is an update for you folks, burning that midnight oil, gonna finish.

Update:

http://joncoppock.com/Contest/Adams_Revisions_02.mov

Comparison:

http://joncoppock.com/contest/Compare.mov

Your audio is offset the animation, it strangley looks like a dubbed godzilla movie. Fix it and give us a new link so we can crit before the deadline.

jpencilworks
03-28-2007, 01:00 PM
Your audio is offset the animation, it strangley looks like a dubbed godzilla movie. Fix it and give us a new link so we can crit before the deadline.

Dudeacle,

offset by how much? I see no offset, maybe a frame, but no Godzilla here, can you post the clip so I can see what you mean (its not finished yet so I am prepared to fix whatever might be wrong with it)

Thank you sir.

jpencilworks

sphere
03-28-2007, 01:17 PM
Dudeacle,

offset by how much? I see no offset, maybe a frame, but no Godzilla here, can you post the clip so I can see what you mean (its not finished yet so I am prepared to fix whatever might be wrong with it)

Thank you sir.

jpencilworks

I think dudeacle is trying to say it's a little out of sync. Offset it by a couple of frames sooner and see if it looks better. Usually when you animate to audio you would hit the mouth shapes as you hear it, but if you think about it the mouth shape comes just before you hear the sound in real life.

Nosniborus
03-28-2007, 06:11 PM
Hey Everyone,

LGM (Nathan) had me post his entry, due to technical complications.
It's 3.2 MB, encoded with the h.264 codec, so Quicktime 7 is required.
http://nosniborus.brickfilms.com/movies/playblast_nathand.mov

Enjoy, it's a good one!

-Nos

AuloLicinio
03-28-2007, 10:08 PM
Hi,

I´ve been following this chalenge.. a had no oportunity to post the progress of the scene

This is the awkward stillness...

well .. i´m preparing the render... so tomorrow i will be posting it in the other topic...

well my time is short so...
there´s the movie

http://http://s17.photobucket.com/albums/b98/Abusalin/?action=view&current=Poses3.flv

thanks....

SirRon
03-28-2007, 10:40 PM
Hi,

I´ve been following this chalenge.. a had no oportunity to post the progress of the scene

This is the awkward stillness...

well .. i´m preparing the render... so tomorrow i will be posting it in the other topic...

well my time is short so...
there´s the movie

http://http://s17.photobucket.com/albums/b98/Abusalin/?action=view&current=Poses3.flv

thanks....

Haha! That's great! Your link is wrong though... I think you meant this.
http://s17.photobucket.com/albums/b98/Abusalin/?action=view&current=Poses3.flv

AuloLicinio
03-28-2007, 11:56 PM
ops.. thats right


http://s17.photobucket.com/albums/b98/Abusalin/?action=view&current=Poses3.flv (http://s17.photobucket.com/albums/b...rent=Poses3.flv)


thanks

still rendering.. hehehehe

SirRon
03-29-2007, 12:23 AM
It's... almost.... done.... animate mouth, switch to spline, clean up, render, relax...

http://www.vimeo.com/clip:161165

diegosocart12
03-29-2007, 04:39 AM
Sir ron, it has really come along. I like the end and that the camera moves in to really capture his face. I can't wait to see it totally finished.

dudeacle
03-29-2007, 12:25 PM
jpencilworks: dude i just watched it again and its fine, i dont know why it was so offset the other day. I played it several times and even came back to it later and it consistantly played offset. I dont know why it was doing that, but it is fine now.

By the way, your animation looks good. I think you could have started the lip sync a couple frames before the blue guys audio kicks in. Also, just to knit pick, for lurches lip sync i would have kept it very simple. I would have used only one mouth shape, open and close. I know to properly say the word "run" you need to do just like you did, lips form a pucker then widen out. But it comes off a little "pushed" when lurch does it. I do like how lurchs jaw rotates to the side at the end, nice touch :thumbsup:

I hope that helps.

dudeacle
03-29-2007, 12:33 PM
Last day to turn in your Final Animation!

Hurry up and render and post your final animation in the final animations thread.

RageArtworks
03-29-2007, 03:34 PM
Damn, I couldn't make it. Everytime there's a contest, school just gives me another assignment. It's like they're watching me.
I am definitely going to finish the next one though.

AuloLicinio
03-29-2007, 11:47 PM
Wow... almost out of the deadline

hehe

This is the product of one week animation... i know that there´s so more things to improve.. but.. an animation is never ended :D

I´ll be putting de progress of the scene soon.. I only need some spare time over here.

I olso pretend of refining the scene and probably making a short making-of


well, i hope you guys enjoy it

and allready waiting the next session!!

see ya!

jpencilworks
03-30-2007, 04:38 AM
Hello All,

Dudeacle, I re-synced the mouth like you suggested, and I did some tweaks to the mouth shapes on Lurch, thank you for your suggestions. (Posted in the finals section).

Looking forward to seeing all the final posts from you guys, there is so much tallent in this contest, I'm glad to be a part of it.

Thank you all very much,

Cheers doggies,

jpencilworks.

SirRon
03-30-2007, 07:33 AM
Well I finished watching Madagascar and it's still rendering...375 out of 1080 :eek:

Turned in a playblast, I'll add the nice rendered version when I wake up tomorrow haha.

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