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Goon
02-28-2007, 12:16 AM
I searched but didn't find anything...

I'm currently assigning different shaders to clusters, ala maya, with each cluster representing a uv tile

I'd like to be able to be able to do it by editing the uv values instead, so I don't have to constantly select and make clusters.
Is this possible? If so, how?

Thanks

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02-28-2007, 12:16 AM
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