Goon
02-27-2007, 11:16 PM
I searched but didn't find anything...
I'm currently assigning different shaders to clusters, ala maya, with each cluster representing a uv tile
I'd like to be able to be able to do it by editing the uv values instead, so I don't have to constantly select and make clusters.
Is this possible? If so, how?
Thanks
I'm currently assigning different shaders to clusters, ala maya, with each cluster representing a uv tile
I'd like to be able to be able to do it by editing the uv values instead, so I don't have to constantly select and make clusters.
Is this possible? If so, how?
Thanks
