PDA

View Full Version : Alpha trouble with transparancy. V odd!


iddidy
02-27-2007, 01:10 PM
Hi, I want to put a simple sticker on a surface. I have created the sticker in photoshop and saved out an alpha channel.

I have projected the sticker graphic to the colour channel of a lambert shader.

What I want to do is use the alpha channel to mask out the white area of the sticker so i get a red oval sticker with no white.

When i plug my alpha channel into the transparancy rgb of the lambert, the alpha mask is stretched accross the surface geometry and not constrained to the sticker graphic.

I cant understand why this is happening!

Can someone please help?

iddidy
02-28-2007, 03:51 PM
Oops forgot to connect the alpha to the placement node! works ok now!

CGTalk Moderation
02-28-2007, 03:51 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.