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View Full Version : Biped troubles


DavidCruz
02-27-2007, 04:38 AM
Crap happens I guess, can't waste more time I re-did everything. If you do however find a solution share it with everyone.


why I can't save a .bip file.

This:
http://img65.imageshack.us/img65/372/crap121mz4.jpg

So anyone having a similar problem or a solution as to why this may happen such as a plug-in that isn't compatible ect.?

Non-collapsed stack? speaking of which how do I collapse the stack and keep my skin weight settings on a biped? I think I figured this out by lifting the skin wit the weighting assignments saving the envelopes and collapsing the stack to the skin modifier and loading back the envelopes and reseting the bones/verts. Some where off but the rest are fine.

I do not have figure mode on or anything else I just select the biped and go to save and that happens I tried the same process loaded a biped on max 8 and it was fine, but this work needs to be done on 9.=/

To clearify some things I have stopped creating new animations I have an idle animation only and need to create about 4 animations more, though I do not know if I am to just continue on the same frames + trackbar? The animations are only a few seconds long say 4 each.

This is why I wanted to "save" a .bip to keep each animation sequence loop seperate. Bascially I dont know what I am doing but so far I think I am on the right track.

Is it one.. two.. skip a few.. frames.. new animation?

Abhimation
03-16-2007, 07:31 AM
Hmm... seems tricky and biped does keep behaving wierd at times.. specially when ur close to your deadline :P

Well, do you have any objects linked to your biped ? Or is ther any sub animations in it. Any objects constrained with your biped ?

If their are any of them ther, remove them one by one and them try saving the bip file. Hope it works out. goodluck mate...

BigMouth
03-17-2007, 07:31 PM
From the pic you posted, it looks like you have the entire biped selected (I can see the bounding boxes).

You don't need to select the whole biped to save out a .bip file. Just click on any single body part of the biped and it'll save the all the animation on the whole biped. Selecting everything might be the cause of your problem.

If you need to do 4 animations that start and end at the Idle pose, you don't need to bip out the idle pose. Just save the Idle POSE in a collection and load the collection of poses into your next animation.

In addition, I wouldn't suggest doing all 4 of your animations in a single file. If you have to edit the timing on an animation, it'll throw off the timing on the other animations you have before and after it. Just do each of them in a seperate file. You can set up a camera and merge it in the different files so the camera persepctive is consistent, or just use the mixdown to bip-in multiple bip files onto a single biped.

Good luck.

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03-17-2007, 07:31 PM
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