DavidCruz
02-27-2007, 04:38 AM
Crap happens I guess, can't waste more time I re-did everything. If you do however find a solution share it with everyone.
why I can't save a .bip file.
This:
http://img65.imageshack.us/img65/372/crap121mz4.jpg
So anyone having a similar problem or a solution as to why this may happen such as a plug-in that isn't compatible ect.?
Non-collapsed stack? speaking of which how do I collapse the stack and keep my skin weight settings on a biped? I think I figured this out by lifting the skin wit the weighting assignments saving the envelopes and collapsing the stack to the skin modifier and loading back the envelopes and reseting the bones/verts. Some where off but the rest are fine.
I do not have figure mode on or anything else I just select the biped and go to save and that happens I tried the same process loaded a biped on max 8 and it was fine, but this work needs to be done on 9.=/
To clearify some things I have stopped creating new animations I have an idle animation only and need to create about 4 animations more, though I do not know if I am to just continue on the same frames + trackbar? The animations are only a few seconds long say 4 each.
This is why I wanted to "save" a .bip to keep each animation sequence loop seperate. Bascially I dont know what I am doing but so far I think I am on the right track.
Is it one.. two.. skip a few.. frames.. new animation?
why I can't save a .bip file.
This:
http://img65.imageshack.us/img65/372/crap121mz4.jpg
So anyone having a similar problem or a solution as to why this may happen such as a plug-in that isn't compatible ect.?
Non-collapsed stack? speaking of which how do I collapse the stack and keep my skin weight settings on a biped? I think I figured this out by lifting the skin wit the weighting assignments saving the envelopes and collapsing the stack to the skin modifier and loading back the envelopes and reseting the bones/verts. Some where off but the rest are fine.
I do not have figure mode on or anything else I just select the biped and go to save and that happens I tried the same process loaded a biped on max 8 and it was fine, but this work needs to be done on 9.=/
To clearify some things I have stopped creating new animations I have an idle animation only and need to create about 4 animations more, though I do not know if I am to just continue on the same frames + trackbar? The animations are only a few seconds long say 4 each.
This is why I wanted to "save" a .bip to keep each animation sequence loop seperate. Bascially I dont know what I am doing but so far I think I am on the right track.
Is it one.. two.. skip a few.. frames.. new animation?
