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View Full Version : Best method of texturing book jacket-3ds max


zachalbert
02-27-2007, 02:17 AM
Hi, I posted a modelling question in that forum, but now I have a texturing problem. This might be a very straightforward question. In the image below, I have the bookjacket folded, and then the flat version. On the folded version, I did a UVW unwrap on it. The problem is it wasn't very precise (and maybe I am just very poor with unwrapping). But this is showcasing my design for my portfolio, and I don't want even the slightest seems. Is there a better way to wrap that texture onto the book jacket than unwrapping that would be more precise? Or should I just work at 2000% in the edit UVW window to make sure the seems match up?

(using 3ds max 8)
http://www.zachalbert.com/previews/bookpreview2.jpg

lehmi
03-01-2007, 11:22 AM
well this is easy,

Just use unfold mapping (play with the settings a bit) - every surface then still has the same aspect ratio. then you could just rearrange parts in the unwrap window... stitch the together - voila.

Or you planar map front - side and back and then stitch them together.



it the book highpoly?

-Alex

zachalbert
03-01-2007, 04:09 PM
Thanks. But what do you mean by stitch them together?

And I tried rearranging the parts in the unwrap window. It was extremely difficult to get this to be very precise (I have to stay true to the real measurements of the book). This is a very high poly book.

glib
03-01-2007, 08:58 PM
Thanks. But what do you mean by stitch them together?

And I tried rearranging the parts in the unwrap window. It was extremely difficult to get this to be very precise (I have to stay true to the real measurements of the book). This is a very high poly book.
Do your unwrap before you smooth, it should make things easier.

I don't know max's uv editor very well, but there should be an option to weld uv's, or merge uv edges, or heal, or seam, or something to that effect; I'm not sure what else it could be called.

The general workflow would be to make separate plan projections of the front, back and side, then scale and move until they're lined up as best you can, and finally stich/heal/weld/connect them together.

If you want, export it as an obj and post it and I'll do a quick unwrap in Maya to show you what we mean.

zachalbert
03-02-2007, 01:22 AM
Thanks a lot! I think I get the gist of what you're saying. That's exactly what I'm looking for--it's probably weld. I just haven't used any other 3d software so I didn't know that's what he meant. I will try this out and post my results. Thanks a lot for the help.

zachalbert
03-02-2007, 07:17 AM
Groovy, it worked out. That was what I need. If you're interested, here is the finished products. Comments?

http://zachalbert.com/previews/bookpreview3.jpg

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