ScottHomer
02-26-2007, 04:57 PM
When texturing a model, the UWV map is squashed down, so when i use this to create the textures of the polygons, they are stretched out when put into 3dsmax. Does anyone know of a way to combat this?

View Full Version : UWV maps squash, so textures stretch onto polys.
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ScottHomer 02-26-2007, 04:57 PM When texturing a model, the UWV map is squashed down, so when i use this to create the textures of the polygons, they are stretched out when put into 3dsmax. Does anyone know of a way to combat this? |