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Maya Ayanami
02-28-2003, 08:30 PM
Hello I have been working on jhetelone(the neuclear eva from evangelion) for a long time now. way back then I decided to start modeling the foot and I am having some difficulties with the heel area. the part that I am already finsished with is screwed up because of how I drew the curvs.
can someone please how I should model the heel part.

Maya Ayanami
02-28-2003, 08:33 PM
here is the wire frame(sort of).

patriot
02-28-2003, 09:24 PM
looks nice, though:
i think its more of a robot and i dont think its to many wrikles.. like on a old leather shoe..

could I have the reference pics?

Maya Ayanami
02-28-2003, 09:44 PM
I dont have my reference pics with me right now because I can't get internet on my computer so I have to use the school computers to do this kind-o-stuff.

remind me later, or directly send me an email asking for the pics. I only have 2 of them. and the second one is a persp view of the foot.

EdmX
02-28-2003, 10:26 PM
Originally posted by Maya Ayanami
here is the wire frame(sort of).

i thing the wireframe at the toe are mess up....
to many..
try to start from sphere...
my time is up....
have to go....
back soon....
[cyber coffe]

Risibility
03-01-2003, 12:07 AM
what program and how the hizzell are you modeling that? why not just do edge or poly modeling for something this simple? I dont know what youre doing but as far as splines you shouldnt need to make it thaaaaat complex...i still dont know whats going on so im just gonna sit here and knock on my head

BiTMAP
03-01-2003, 02:32 AM
you could prolly do the TOP with 12 sub-d's and not very main for the bottom.

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