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View Full Version : Eye setup problem?


Wiz
02-26-2007, 11:56 AM
Hey everyone, I am having a small problem with my eye setup.

What I did is created my eyes, parented each to a null in the same spot, so both
Eyes are 0,0,0 rotation. secondaly I created a sqaure implicts and 2 spheres as controlers..

Finally, I direction constraint Each eye ball to its correspanding Eye ctrl..
Everything works, but the problem is, that after use by time the Z axis rotates, which
created a problem in the eye region (as the Eye balls are deformers of the eye socket)
What I end up is what the eyes directing the right place, but the Eye lids are all screwd up :(

Anyway I can disable any Rotation of the Z axis, any way to simply block the constraint from moving it, or perhaps a tottally diffrent Approach.

http://www.wizcg.com/Wip/lada/bla.jpg

geoff3dnz
02-26-2007, 09:35 PM
When you add the direction constraint, you can set an up vector as well (in the same panel). That should keep the eyes from rotating in Z over time.

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02-26-2007, 09:35 PM
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