skello
02-28-2003, 07:07 PM
Hello! all techs out there
I'm about to embark on a personal project of creating a muscle bone & fat deformation system like the ones used to deforn the skins of the cave troll or Gorilla in the invincible man for eg.
First thing i would like to know is how they are made to deform the skin in the long run...Is it by maya's "influence objects" method?. I'm not a programmer so i'd rather do it the "artists way" and stick to the default tools available with as little scripting as possible
Secondly after i build the system is it possible to shrink wrap a mesh(with no modeled definitions) around the system so that the definition of the mesh is solely determined by the muscle/bone and fat system?
(my aim is to avoid modeling detail on a character and just model working muscle systems and features not deternined by underlying mass like ears,noses,nails,horns,warts etc)
I will be posting wips as i go ..any help and info you guys can give me will be greatly appreciated.
Thanks
PS. JS i hope you don't mind but i may be buggin you for tips a lot
:beer:
I'm about to embark on a personal project of creating a muscle bone & fat deformation system like the ones used to deforn the skins of the cave troll or Gorilla in the invincible man for eg.
First thing i would like to know is how they are made to deform the skin in the long run...Is it by maya's "influence objects" method?. I'm not a programmer so i'd rather do it the "artists way" and stick to the default tools available with as little scripting as possible
Secondly after i build the system is it possible to shrink wrap a mesh(with no modeled definitions) around the system so that the definition of the mesh is solely determined by the muscle/bone and fat system?
(my aim is to avoid modeling detail on a character and just model working muscle systems and features not deternined by underlying mass like ears,noses,nails,horns,warts etc)
I will be posting wips as i go ..any help and info you guys can give me will be greatly appreciated.
Thanks
PS. JS i hope you don't mind but i may be buggin you for tips a lot
:beer:
