danielpk
02-28-2003, 06:24 PM
Hi,
this is a character I'm working on for some weeks now. Walt was mainly intended for facial expression, but I also tried a walk and a run. I am not working on it anymore but would appreciate any crits you can give. The lighting, texturing (and to a certain extend the skinning, too) was not my main focus, as you will see :). Due to the shortcomings of the standard blend shape behaviour, I'm currently developing a blend shape combimation system (http://www.cgtalk.com/showthread.php?threadid=46163) and will use it with my next character.
There is a divX 5.0.3 and a Quicktime version of every animation.
sadness: divX (http://www.stargrav.com/walt/walt_sadness.avi) QT (http://www.stargrav.com/walt/walt_sadness.mov)
anger: divX (http://www.stargrav.com/walt/walt_anger.avi) QT (http://www.stargrav.com/walt/walt_anger.mov)
joy: divX (http://www.stargrav.com/walt/walt_joy.avi) QT (http://www.stargrav.com/walt/walt_joy.mov)
fear: divX (http://www.stargrav.com/walt/walt_fear.avi) QT (http://www.stargrav.com/walt/walt_fear.mov)
disgust: divX (http://www.stargrav.com/walt/walt_disgust.avi) QT (http://www.stargrav.com/walt/walt_disgust.mov)
surprise: divX (http://www.stargrav.com/walt/walt_surprise.avi) QT (http://www.stargrav.com/walt/walt_surprise.mov)
walk cycle: divX (http://www.stargrav.com/walt/walt_walk.avi) QT (http://www.stargrav.com/walt/walt_walk.mov)
walk fly-by: divX (http://www.stargrav.com/walt/walt_walk_fly-by.avi) QT (http://www.stargrav.com/walt/walt_walk_fly-by.mov)
run cycle: divX (http://www.stargrav.com/walt/walt_run.avi) QT (http://www.stargrav.com/walt/walt_run.mov)
http://www.stargrav.com/walt/walt_joy.jpg
Daniel
this is a character I'm working on for some weeks now. Walt was mainly intended for facial expression, but I also tried a walk and a run. I am not working on it anymore but would appreciate any crits you can give. The lighting, texturing (and to a certain extend the skinning, too) was not my main focus, as you will see :). Due to the shortcomings of the standard blend shape behaviour, I'm currently developing a blend shape combimation system (http://www.cgtalk.com/showthread.php?threadid=46163) and will use it with my next character.
There is a divX 5.0.3 and a Quicktime version of every animation.
sadness: divX (http://www.stargrav.com/walt/walt_sadness.avi) QT (http://www.stargrav.com/walt/walt_sadness.mov)
anger: divX (http://www.stargrav.com/walt/walt_anger.avi) QT (http://www.stargrav.com/walt/walt_anger.mov)
joy: divX (http://www.stargrav.com/walt/walt_joy.avi) QT (http://www.stargrav.com/walt/walt_joy.mov)
fear: divX (http://www.stargrav.com/walt/walt_fear.avi) QT (http://www.stargrav.com/walt/walt_fear.mov)
disgust: divX (http://www.stargrav.com/walt/walt_disgust.avi) QT (http://www.stargrav.com/walt/walt_disgust.mov)
surprise: divX (http://www.stargrav.com/walt/walt_surprise.avi) QT (http://www.stargrav.com/walt/walt_surprise.mov)
walk cycle: divX (http://www.stargrav.com/walt/walt_walk.avi) QT (http://www.stargrav.com/walt/walt_walk.mov)
walk fly-by: divX (http://www.stargrav.com/walt/walt_walk_fly-by.avi) QT (http://www.stargrav.com/walt/walt_walk_fly-by.mov)
run cycle: divX (http://www.stargrav.com/walt/walt_run.avi) QT (http://www.stargrav.com/walt/walt_run.mov)
http://www.stargrav.com/walt/walt_joy.jpg
Daniel
