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DiGiman
02-28-2003, 04:48 PM
model i am in progress on for the Visual FX challenge.

The mussles all move roughly like they are supposed to.

Let me know what you think.

http://www.basemente.com/ryan/images/skeleton.jpg

bobzilla
02-28-2003, 05:19 PM
Looks cool! How do you get the muscles to move...correctly, no less!

DiGiman
02-28-2003, 05:36 PM
Using bone deformers and the new Claud Bonet tool.

The muscles are all seperate objects that are very lightweight poly objects, grouped under a null with the bone deformers.

Using the Claud Bonet, I just painted weight map for everything.

bobzilla
02-28-2003, 08:52 PM
I'm working on a dino that I'm just about finished with the basic rig. Now I need to make the usual bulges and ripplings. maybe I'll try you method.

Can we see the skeleton in action anywhere? Any hope of a screen shot of it in Cinema??

DiGiman
02-28-2003, 09:06 PM
Here is a wireframe of the model.
I am still working on the animation, so when i get something, I'll post it.

http://www.basemente.com/ryan/images/skeleton2.jpg

pit
02-28-2003, 10:37 PM
Check out the muscle bone at www.studio-fabian.de - you might find it useful.
Muscles are all C4d, but the skeleton is Max, .obj or something with all those tris in there? Right?

DeathCarrot
02-28-2003, 11:11 PM
wow looks great, cant wait for an anim... :thumbsup:

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