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JupiterSunset
02-28-2003, 04:02 PM
Hi there

need help.

I´m trying to bake FinalGathering and raytraced shadows into a file-texture.

My geometry is poly.

It works perfectly for planes and cubes, but as soon as I got some furniture-models, build from cubes/extrudeFace, it doesn´t work properly anymore.

tried those uv-settings, but still most of the object is black or has strange dark-areas where they shouldn´t be.

anyone?

thanks a lot

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