Stresspill
03-29-2002, 05:58 AM
Hi!
I'm currently working with a robot and modelling part is almost done. I was wondering, since fairly new to rigging characters, wich method should I use. (Max R4.2)
Since all the parts move on strict XYZ axes, can I use parts of the robot as bones. I tried that but run to serious pivot problems. Should I use local, world or what pivot system. Secondly even if I change objects pivot point it strangely returns to it's starting position (object center) once in a while, and I constantly have to be aligning pivots again and again.. Why this happens.
This is why I decided to use real bones by pulling them to correct places for arms, but can I link bones to the right bodyparts? or do I have to use skin to move parts. I don't want any deforming on those metal legs and arms, since metal doesn't deform :eek:
This is very frustrating since all I managed to do is jumping and strangely moving bodyparts due to odd pivot changes. ehh I hope somebody helps.
well heading back to read manuals...
file attached is my current bones setup for arms
I'm currently working with a robot and modelling part is almost done. I was wondering, since fairly new to rigging characters, wich method should I use. (Max R4.2)
Since all the parts move on strict XYZ axes, can I use parts of the robot as bones. I tried that but run to serious pivot problems. Should I use local, world or what pivot system. Secondly even if I change objects pivot point it strangely returns to it's starting position (object center) once in a while, and I constantly have to be aligning pivots again and again.. Why this happens.
This is why I decided to use real bones by pulling them to correct places for arms, but can I link bones to the right bodyparts? or do I have to use skin to move parts. I don't want any deforming on those metal legs and arms, since metal doesn't deform :eek:
This is very frustrating since all I managed to do is jumping and strangely moving bodyparts due to odd pivot changes. ehh I hope somebody helps.
well heading back to read manuals...
file attached is my current bones setup for arms
