AdR StudiO
02-28-2003, 02:54 PM
Here's my latest work, the new concept that Ford built for 2005, coupe version. It's a low poly model meant for real time games, the final polycount is around 6100. In these renders the mirrors aren't modeled, that's just a personal choice ;) The final in-game model has them. Ok, no more read, check out the renders:
http://dtd.niteshade.net/AdR/prevstuff/stang/wimb_white01.jpg
That's 3DSmax 5 with Brazil 1.03 r/s, using a 512x512 map for the whole car. Here are a couple more:
http://dtd.niteshade.net/AdR/prevstuff/stang/bullitt_green01.jpg
http://dtd.niteshade.net/AdR/prevstuff/stang/red_interior01.jpg
http://dtd.niteshade.net/AdR/prevstuff/stang/stang_final.jpg
http://dtd.niteshade.net/AdR/prevstuff/stang/stang_final_2.jpg
Just looking for some constructive critism, something not found on gaming forums these days... feel free to post any comments or suggestions about it.
http://dtd.niteshade.net/AdR/prevstuff/stang/wimb_white01.jpg
That's 3DSmax 5 with Brazil 1.03 r/s, using a 512x512 map for the whole car. Here are a couple more:
http://dtd.niteshade.net/AdR/prevstuff/stang/bullitt_green01.jpg
http://dtd.niteshade.net/AdR/prevstuff/stang/red_interior01.jpg
http://dtd.niteshade.net/AdR/prevstuff/stang/stang_final.jpg
http://dtd.niteshade.net/AdR/prevstuff/stang/stang_final_2.jpg
Just looking for some constructive critism, something not found on gaming forums these days... feel free to post any comments or suggestions about it.
