View Full Version : inn
02-25-2007, 03:26 AM
This is a Inn I am working on for my online portfolio, I plan to add a long water well and outher props.
02-25-2007, 09:58 AM
The texture looks awesome, but some of your proportions are a bit strange. Your door is the size of a window and the roof plates on the top roof are more than twice the size of the lower ones.
Anyway, your inn looks really good :thumbsup:
02-25-2007, 10:52 AM
I like the style you used for the inn. The wood is a nice touch, however it does look like the textures are a lil to big. Mainly the wooden planks. Do you have a texture sheet you can show us?
02-25-2007, 06:28 PM
this is a update to my inn.
02-26-2007, 02:24 AM
did anyone know a good lighting tutorial or light set up that would help my work that I am presenting?
02-26-2007, 06:55 AM
http://i25.photobucket.com/albums/c72/artraider/inn-4.jpg a update to the inn.
02-26-2007, 07:24 AM
Noticed a few things. The roof texture looks really streched, might want to repeat it a couple of more times. Match your ground to your building. If you make the ground darker and fit it to the scene it willl look tons better. Add a nice sky and a few props (bushes, wheelbarrow, rocks, path, lamp, sign, maybe a fireplace and a flag) and you have a good thing going.
Using black in your textures makes them look fake IMO. Try replacing the black in photoshop with a reallllllly dark brown. Makes a load of difference.
Good progress BTW, much better than the first scene I saw you post.
02-26-2007, 07:20 PM
http://i25.photobucket.com/albums/c72/artraider/inn-1.jpg a update
02-27-2007, 06:37 PM
Please point out your changes, since they are pretty subtle (to me).
02-28-2007, 12:04 AM
http://i25.photobucket.com/albums/c72/artraider/inn-5.jpg a update to my inn, I tryed to add props like tofu sugested and I hope its for the better.
02-28-2007, 12:40 AM
Not a bad start. The thing that stands out to me the most is the scale of your textures.
Specifically the boards on the front. And the nails on the boards. They are huge compared to the windows and rest of the house. They should be about a fourth the size of what they are now imo.
And the shingles on the roof should be about he size of the shingles on the front of the house.
Your white fence looks like should be about a third as big as it is in comparison to the house.
Other than that and the overall lighting on the house its not bad man. keep it up!
02-28-2007, 03:18 AM
http://i25.photobucket.com/albums/c72/artraider/inn-6.jpg I tryed to fix up what you sugested, as far as the roof goes I have tryed many ways to try to fix it and not sure what else to do.
02-28-2007, 07:30 PM
I am wondering what else am I missing from this model/area to make it a great portfolio pice,
I have been trying to figure outmyself as to why I am not getting not alot of art tests and not get into companies?? My portfolio is at http://www.badgerarmored.net. Will something like this cabin help out or what do I need to add?
02-28-2007, 09:42 PM
Hi, ok, I hope you don't mind a big critique :)
In all honesty, I think your textures are lacking in quality. They don't seem to fit with one another very well, it looks like your UV's are stretched too much on the roof and possibly on the walls, can't tell very well for sure.
Did you paint the textures yourself? They look a bit too contrasty, such as on the shingles..you've got some almost white highlight spots that seem out of place.
Also, a better idea, imo, of presenting your work would be to get rid of the grass plane and the blue sky, they really don't blend well at all with the building. Instead, just use a plain neutral background color like gray, and show the building from a few different angles so we can see better what you have there.
Get rid of that white picket fence..that would look good around a nice little house, but not on a old dirtish inn :) If you want to put a fence then try to match it more with it's surroundings.
I did look at your portfolio, you've got some nice sword props there, and the bathroom & alleyway look great..keep at this inn and other stuff too to add.
02-28-2007, 10:47 PM
http://i25.photobucket.com/albums/c72/artraider/inn-7.jpga update, I fixed the brightness and darkness contrast
02-28-2007, 10:55 PM
That does seem to look a bit better. Can you post a larger image though? It's kinda hard to see the details. Also post other angles.
03-01-2007, 02:10 AM
there is a closer look at the work, I hope it helps.
03-01-2007, 06:23 PM
I still wanted to put this on my portfolio, is it far from that stage or what else do I need to do to get it there?
03-01-2007, 07:35 PM
Nice work artraider. I like the style you've gone for.
The one thing that bugs me is the pixel aspect ratio of some of the parts: namely the wood with the metal strip and bolts. It seems to work well smaller on the front door area, but on the rest where it's larger it looks blurry and kinda outa proportion to the rest. I'd scale it down to about the same size as that on the front door area.
The front platform area, by the door, looks a bit out of place as well (the texture doesn't seem to go with the rest of the model). I'd rather go with something similar to that of the wall paneling.
Keep going as it looks quite good :thumbsup:
03-01-2007, 08:42 PM
a update using the advice you just gave me. I just noticed some of the low posts neer the roof and did fix that.
03-02-2007, 06:02 PM
any outher fixes to do on it? I am willing to keep it going and fix what needs to be fixed.
03-05-2007, 12:13 AM
http://i25.photobucket.com/albums/c72/artraider/inn_side-3.jpg a update, I added some more pollys and made some cuts that were needed but overall I think its a bit better.
03-05-2007, 07:16 AM
I've attached an image w/ a few problems w/ this piece.
Beside all that, its boring for a few reasons. The color palate is generally the same.
The lighting, though somewhat non-existent, is not showing off this piece well.
Basic architecture is missing from the structure. Why is the building 'held' together
by metal bands and bolts?
You need to really start w/ some photo reference and follow it.
Can you post your textures?
Really really not meant to be harsh. I see you post your stuff a lot and always want some
real feedback. You're on your way to a better portfolio, just keep at it.
03-05-2007, 07:46 AM
Thank you for coming out and helping with my texture and model, I really apreciate it. I have been trying hard to try to make my work better.
03-05-2007, 08:41 PM
this is a update with some of your sugestions implied.
03-06-2007, 02:10 PM
Well I think it definetly looks better now. What would it look like if you made the center wood beams go vertically? So they are all going in the same direction. Or make them all go horizontal. Not sure if that would help any..but something there still looks odd.
Also those wooden polls on the corners, they seem to serve no purpose, looks like they're just leaning up against the building.
03-06-2007, 02:44 PM
http://i25.photobucket.com/albums/c72/artraider/Untitled-1-2.jpg is what I looked at for some of the original insparation with the the sidewood pilars and supports.
03-06-2007, 04:26 PM
that's great, but if you look at your example, those posts all support the overhang of the roof. Something that is lacking in your inn. Pull the roofline a few feet over the edge to take advantage of those supports.
03-06-2007, 04:31 PM
http://i25.photobucket.com/albums/c72/artraider/inn_side-5.jpg like this?
03-06-2007, 08:38 PM
yes, now those supports have a purpose, and the whole thing frames the building better.
I really think you need colors to break up the brownish base color.
Also, through the relativly dark spots the whole form of the house is somewhat unreadable. Not allways sure if it is wood or a shadow. If you can change that, iam sure it can become a nice portfolio picture(don't forget to present it in a more spectacular way)
Make a backup of your textures an then go wild. Play with colors and contrast.
You know, i allways had the same problem, i was allways too carefull because i wanted it to be perfect... nothing overdone. One great piece.
But if you get the feeling that you are stuck or something.
You have two possibilities:
Just keep on it. Work hard, dont stop even if you have to change all the textures or the model or anything keep on it.
Make a new one.
With everytime you will make a much better one, anyway.
And then finally after your 5th house or so, return to the first one and carefully observe what you made wrong or why it doese'nt look so good as the others/newer ones.
What ever you do... keep on doing it! Iam pretty sure that, in the not so distant future, we will see a very cool looking wooden-tavern from you!
03-06-2007, 11:04 PM
http://i25.photobucket.com/albums/c72/artraider/inn_side-8.jpg I lightened up on the shadows and put a sign in to try to break up the brown.
03-07-2007, 04:30 PM
was there any outher lighting or addition sugestions before I put it on my site?
03-07-2007, 04:30 PM
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