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View Full Version : Dominance War II: Vegetal Nemesis


leadheaded
02-25-2007, 03:03 AM
Fast preview of concept for now.

:: Story ::

The panspermic procreators of the universe had gone across the galaxies planting the source of life. But with every seed they planted they also planted hibernating guardians. Every 3000 years these ancient guardians sprout from their primeval pots to cleanse the redirect the route of planets. This vegetal nemesis lies dormant across the universe, ready to spring to life and effect the autumn of infinite civilizations. The frailty of their structure is just a facade for the biological paralysis that they can discharge.

(hey, I could be a storywriter eh??)


:: Pencil Concept ::


http://www.longshoe.vizimpact.com/concept_dominanceAlien_publ.jpg


:: Concept Mesh ::

A concept mesh so that I can follow its structure and ideas when I construct the game mesh.

http://www.longshoe.vizimpact.com/concept_mesh_flat.jpg

ScudzAlmighty
02-25-2007, 03:47 AM
that's so weird...

great sketch though...

leadheaded
02-26-2007, 06:25 PM
that's so weird...

great sketch though...

thanks scudz

updated the concept with a new concept mesh.

nudnikheadaches
02-26-2007, 09:24 PM
its lookin good.. really like the shader.

taehoon
02-26-2007, 11:01 PM
Great Concept.. it really look AD 3,000 year's character....I'd like to see the bottom part to..

go for it.~

Taehoon

ScudzAlmighty
02-27-2007, 02:59 AM
i don't really understand how, but i think you've made it weirder... maybe it's the tongue?

i can't wait to see what you do with this!

XeroWolf
02-27-2007, 04:33 AM
Oh man that thing totally creepys me out. Looks good though in fact it looks ver good. I'll be sure to check for updates.

leadheaded
03-05-2007, 12:28 AM
Ok, so there is no way I can finish this in time. But still just doing some stuff. In the end it will be a nice little concept.

Here is the wire for the game mesh.

:: Wireframe ::

http://www.longshoe.vizimpact.com/DominanceWar/concept_gamemesh_wire.jpg

leadheaded
03-05-2007, 05:07 AM
Worked on the mesh in mudbox for a whiiiiiile with my moooouuuuse.
Here it is...

:: MudBox ::

http://www.longshoe.vizimpact.com/DominanceWar/concept_gamemesh_mudbox.jpg

leadheaded
03-05-2007, 06:17 AM
So somehow, I couldn't render the new one quite like the concept render. Maybe because its still 100,000 polys. This is just for fun. Its just weird how this keeps evolving. I guess I just can't nail the cncept down in my head.

:: Target Render ::

http://www.longshoe.vizimpact.com/DominanceWar/concept_gamemesh_render.jpg

taehoon
03-05-2007, 09:59 PM
Getting nicer... huh.? Keep it up I'd like to see more body part..~

vasilcom
04-17-2007, 06:48 AM
Good concept. I realy like it. But I have a question on other subject. Can you tell me please, what solution have you found out of this problem - Joint influence on vertex normals ?

leadheaded
04-30-2007, 11:57 PM
Good concept. I realy like it. But I have a question on other subject. Can you tell me please, what solution have you found out of this problem - Joint influence on vertex normals ?

I never found a solution for the influence on vertex normals. Sorry.

taehoon
05-01-2007, 12:03 AM
That's awesome ~

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