View Full Version : Bodypaint selection point problem
FR33K 02-24-2007, 02:29 PM http://666kb.com/i/am42u3k80abf68yec.gif
how can i select only ONE point? I have zoomed 8000 % and my selection tool has size set to 1 lower it doesnt go... the big round circle is the selection cursor
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Draw3D
02-24-2007, 02:52 PM
Here's what I do, don't know if it's the correct method or not, but it works for me.
Select all of the mesh and then scale the mesh to a larger size that will give enough room to select just the points you need.
After I'm all done, I re-scale the mesh back.
Good luck,
FR33K
02-24-2007, 03:42 PM
Here's what I do, don't know if it's the correct method or not, but it works for me.
Select all of the mesh and then scale the mesh to a larger size that will give enough room to select just the points you need.
After I'm all done, I re-scale the mesh back.
Good luck,ok it works but i cant believe that this is not working in a normal way in bodypaint this is crazy... someone could mean I am the first one using bodypaint coz nobody else is asking about that?
ChrisCousins
02-24-2007, 03:56 PM
ok it works but i cant believe that this is not working in a normal way in bodypaint this is crazy... someone could mean I am the first one using bodypaint coz nobody else is asking about that?
Press 'E' - then click on a point. Shift click for extra points.
FR33K
02-24-2007, 04:00 PM
Ok i just found out that the way i uv mapped the head is bad, i used then Slouchcorps monster tutorial part 3 with cylindrical mapping which gives good result on the eyes and nose and everything hallelujaaaaaaa!! Thanks Mike!!!
a side question... :
I used the bodypaint wizard, created a 3000 px texture uv`ed my mesh like Mike in his tutorial is doing in part 3 saved the texture as psd file , opened in photoshop and all i see is a gray background but no mesh?
After i have done all work on one side of the mesh I would like to make a copy of the half uv mesh from the before saved uv`s and then paste in this 2nd uv mesh and mirror it horizontally and then stitch it together, how do i get this second uv mesh?
Storing uv doesnt get me 2nd mesh?
btw. the bodypaint help is not useable in any way: save texture or store uv gives 0 results haha
Erik Heyninck
02-24-2007, 08:52 PM
I don't know the tutorial, so I can be wrong, but did you outline the polygons? It's not because you seen them on your screen that they also exist. (Think of splines)
and to quote 3DKiwi, master BodyPainter (in a thread where you were also present):
BP has mirror tools. You don't need a symmetry object. Just a matter of painting your 2 sides with UV's one on top of the other like what you would get by making the symmetry object editable. When you're done you do a store UV command. Then move the UV's out from under the first side, mirror or flip them and use the remap command to duplicate the painting. You have the advantage that you can do some of your painting in the 3D view. Something that you can't do in PS. PS doesn't know about hypernubrs objects so you can get a bit of texture distortion.
FR33K
02-25-2007, 09:48 AM
I don't know the tutorial, so I can be wrong, but did you outline the polygons? It's not because you seen them on your screen that they also exist. (Think of splines)
and to quote 3DKiwi, master BodyPainter (in a thread where you were also present):
BP has mirror tools. You don't need a symmetry object. Just a matter of painting your 2 sides with UV's one on top of the other like what you would get by making the symmetry object editable. When you're done you do a store UV command. Then move the UV's out from under the first side, mirror or flip them and use the remap command to duplicate the painting. You have the advantage that you can do some of your painting in the 3D view. Something that you can't do in PS. PS doesn't know about hypernubrs objects so you can get a bit of texture distortion.
yeah this morning i found on another board that i should have to outline the polygons with a 1px stroke :D hm but i cant remember to have seen this in Mike`s videos (will check again...)
about the symm: i have converted my symmetry object with the head into an editable object. Deleted one half of the head , go with my half object to bp in uv point mode and do the uv editing of this one side. When all is finished and the uv mesh looks fine I do this:
"When you're done you do a store UV command. Then move the UV's out from under the first side, mirror or flip them and use the remap command to duplicate the painting. You have the advantage that you can do some of your painting in the 3D view. Something that you can't do in PS. PS doesn't know about hypernubrs objects so you can get a bit of texture distortion"
doesnt work for me?! I dont see any duplicated mesh or can move out from under the first side?? After i stored the selected half uv mesh the remap command is gray...
the manual says i can copy uv Polygon(S) or uv Point(s), but the manaul shows an example with one point which works for me too but selecting several uv polys/points and copy is not possible why? I would like to copy the whole uv mesh, paste it and mirror and stitch it along the y-axis.
Is there any tut out there which shows this procedure ?
and about the problem that bp slows down while stitching that was the failure of the one before the pc :P deactivating HNurbs of the head makes the the stitching fast as never before
:X
3DKiwi
02-26-2007, 01:18 AM
You weren't to follow my brief instructions so to assist you I've recorded a short mini tutorial on painting on one side of an object, then making the symmetry object editable and then moving the new UV's outfrom underneath etc.
Click here to download it. (http://www.c4dcafe.com/temp/BPMirror.zip) 2mb zip file. Unzip and open the html file with your browser.
http://www.c4dcafe.com/temp/BPMirror.zip
You might want to invest in my BP DVD. It will answer many of your questions.
3DKiwi
FR33K
02-27-2007, 03:18 PM
great thank you for this extra lesson :)
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