Sbowling
02-24-2007, 05:56 AM
I was wondering about how the people in the studios do walks. It seems that EVERY tutorial I see involves a static walk cycle that is then moved and repeated afterwards, but I heard a long time ago that this is the wrong way to do it. I've since been actually animating the complete walk cycle and while it involves more work it seems to look more natural to me.
Anyway, after getting two more animation tutorial videos that show the static "walking in place" method, I'm curious how the "pros" at the big studios do it. I kow there are a lot of real professionals who use XSI for movies and TV on a daily basis around here, so I figured that this is the best place to ask. Do you guys find that there are times where it's best to do the walk cycle, or do you always animate the complete walk?
Where I work, I do a bit of everything, so I don't get to do character animation every day, and when I do I always seem to have to relearn a lot of what I've forgotten since last time. I have the basics down, but there is remarkably little information available on the intermediate to advanced 3d charcter animation, which is where I always find myself having problems.
I guess this whole question comes from me always asking myself if this is the best way to do things and wondering how the pros do it.
Anyway, after getting two more animation tutorial videos that show the static "walking in place" method, I'm curious how the "pros" at the big studios do it. I kow there are a lot of real professionals who use XSI for movies and TV on a daily basis around here, so I figured that this is the best place to ask. Do you guys find that there are times where it's best to do the walk cycle, or do you always animate the complete walk?
Where I work, I do a bit of everything, so I don't get to do character animation every day, and when I do I always seem to have to relearn a lot of what I've forgotten since last time. I have the basics down, but there is remarkably little information available on the intermediate to advanced 3d charcter animation, which is where I always find myself having problems.
I guess this whole question comes from me always asking myself if this is the best way to do things and wondering how the pros do it.
