the_real_cabal
02-28-2003, 09:40 AM
pixie is a new renderman compatible renderengine currently in verson v1.01 ....
home: http://www.cs.berkeley.edu/~okan/Pixie/pixie.shtml
download: https://sourceforge.net/project/showfiles.php?group_id=59462&release_id=142724
Pixie is a RenderMan like photorealistic renderer. It is being developed in the hope that it will be useful for graphics research and for people who can not afford a commercial renderer. Pixie is an open source project licensed under Gnu Public License (GPL). The source code is provided without any guarantees for those people who wish to fix bugs, optimize the code or implement new features.
Supported features:
All RenderMan 3.4 primitives
Quadrics: Sphere, Disk, Cone, Paraboloid, Hyperboloid, Cylinder, Toroid
Parametrics: Bilinear/Bicubic patches, NURBS
Subdivision Surfaces including corner/crease/hole/interpolateboundary tags
Points
Object instancing / delayed primitives
Programmable shading (RenderMan Shading Language)
High quality texture/shadow/environment mapping
High dynamic range input/output
Raytracing
Motion blur
Depth of field
Reyes style rendering (very fast)
Occlusion culling
Area light sources
Network parallel rendering
DSO shaders
home: http://www.cs.berkeley.edu/~okan/Pixie/pixie.shtml
download: https://sourceforge.net/project/showfiles.php?group_id=59462&release_id=142724
Pixie is a RenderMan like photorealistic renderer. It is being developed in the hope that it will be useful for graphics research and for people who can not afford a commercial renderer. Pixie is an open source project licensed under Gnu Public License (GPL). The source code is provided without any guarantees for those people who wish to fix bugs, optimize the code or implement new features.
Supported features:
All RenderMan 3.4 primitives
Quadrics: Sphere, Disk, Cone, Paraboloid, Hyperboloid, Cylinder, Toroid
Parametrics: Bilinear/Bicubic patches, NURBS
Subdivision Surfaces including corner/crease/hole/interpolateboundary tags
Points
Object instancing / delayed primitives
Programmable shading (RenderMan Shading Language)
High quality texture/shadow/environment mapping
High dynamic range input/output
Raytracing
Motion blur
Depth of field
Reyes style rendering (very fast)
Occlusion culling
Area light sources
Network parallel rendering
DSO shaders
