catalu
02-23-2007, 08:31 PM
Hello,
I am looking for a way to combine an ambient occlusion pass with a bump map. I am using maya 7.0, and the preset occlusion pass (which uses a custom surface shader and mental ray.)
However, I run into a problem trying to add occlusion and bump mapping. I am making a street scene, and am currently using a bump map to define the bricks of buildings. I would like to get the soft self shadowing of occlusion in the bricks. Does anyone have any techniques for adding a bump to the occlusion shader?
Thanks for your help!
Catalu
I am looking for a way to combine an ambient occlusion pass with a bump map. I am using maya 7.0, and the preset occlusion pass (which uses a custom surface shader and mental ray.)
However, I run into a problem trying to add occlusion and bump mapping. I am making a street scene, and am currently using a bump map to define the bricks of buildings. I would like to get the soft self shadowing of occlusion in the bricks. Does anyone have any techniques for adding a bump to the occlusion shader?
Thanks for your help!
Catalu
