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ComLag
02-23-2007, 10:51 AM
Hi All

Im considering using a plug-in to add squash and stretch functionality to a cartoon rig.

I don't know a great deal about squash and stretch and would appriciate some feedback from you, what you found easiest to use / most successful.

Has anyone seen or used Michael Hutchinsons (http://michael-hutchinson.com/downloads/index.php) plug-in, how did it work out for you?

A point in the right direction would be really handy.

Thanks alot

Jim

Firas
02-24-2007, 04:56 AM
This is great plugin .. am testing it now ...

Its very similler to Ribbon Spline setup .. but also has more options and easier to set.

ComLag
02-24-2007, 10:37 AM
Hi and thanks for your reply.

Could you explain what you mean by Ribbon Spline? I tried searching but couldn't find anything apart from this post.. Hope your Elastik testing goes well.

edit - Anyone know how to get forearm twist aswell as squash and stretch?

sporadic
02-24-2007, 07:20 PM
I think the term was popularized by Aaron Holly's Feature Animation DVDs, but I could be wrong. There's a thread in the unofficial rigging challenge that gives a lot of details. Basically, it's using a Nurbs surface to control your joints by attaching them to the surface (with hair follicles, or pointOnSurface nodes, or whatever)

I think this (http://http://forums.cgsociety.org/showthread.php?f=216&t=442120&page=1&pp=15&highlight=Ribbon) is the thread, but just searching that forum will get you what you need.

As for the plug-in, there's nothing there that Maya can't do natively, with a lot of nodes and sweat. What the plug-in provides is the ease and simplicity of setup and maintenance, looks like to me.

Pretty cool, actually.

thematt
02-28-2007, 05:01 PM
As for the plug-in, there's nothing there that Maya can't do natively, with a lot of nodes and sweat. What the plug-in provides is the ease and simplicity of setup and maintenance, looks like to me.

wrong my friend :)

there is one thing that i don't think maya can do natively and the pluggin can and it's the power of moving the elbow where ever you want while maintening you Ik, it's actually really usefull and since I tried I can't do without.No seriously it's that powerfull, I'm a big fan.But for the rest I agree maya can almost do everything wit ha lot of node sweat and tears..so why bother actually.

cheers

Firas
02-28-2007, 05:14 PM
hello all,

yes .. what i ment with Ribbon Rig .. is Aaron Holly's Feature Animation DVDs techniqe..

u can find a mel that do this setup in

www.negative13.com (http://www.negative13.com)

very usefull setup, and u can move the elbo anywhere u want .. actually .. i am using a 100% maya tools to achive 95% of the plugin result ..

i didnt make the smooth streatching and (scale or position) streatching option.

by the way .. am using combanation of zooCST and Ribbon IK setup .. that mean am rigging a full body in one day .. and tweak the skining in the next day :)

sporadic
02-28-2007, 08:05 PM
Yes, Maya can do that. I've done things like that with just basic Maya with layered rigs. It may be frustrating to get it set up, but there's nothing preventing it. Still, the fact that it isn't easy to do, nor obvious how to, points to how cool a tool this is.

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