jigen08
02-23-2007, 02:02 AM
I'm using Maya 8.5, rendering out for Shake...
1: I'm having difficulty with the depth channel. It's clicked on in render settings but nothing is showing up in the Fcheck Z channel (all white) nor the Shake Z channel (all black). Anything obvious I might be overlooking? It works fine with a scene I'm rendering that I built in Maya 7, but in new simple test scenes I'm stumped.
2: I'm about to render out a large-scale scene so I want to simulate distance. I was going to use an environment fog box. Does this work with alpha channels? Will the items in the environment be cleanly cutout or will they have a fog around them, destroying the alpha channel? (Yes, I'd prefer to use the Z Depth, see #1).
3: Is there a way to prevent the slight camera environment color outline around things rendered in layers? I'd read that I should turn off premultiply in render settings, but this makes the outlines appear jagged (i.e. worse).
4: There are paint effects plants in my scene. How do I turn off their primary visibility for layer-rendering, so I only get their shadow? How do I get them to not all appear as though they are all on one plane (without making them polygons)?
Thanks in advance for any help and advice.
1: I'm having difficulty with the depth channel. It's clicked on in render settings but nothing is showing up in the Fcheck Z channel (all white) nor the Shake Z channel (all black). Anything obvious I might be overlooking? It works fine with a scene I'm rendering that I built in Maya 7, but in new simple test scenes I'm stumped.
2: I'm about to render out a large-scale scene so I want to simulate distance. I was going to use an environment fog box. Does this work with alpha channels? Will the items in the environment be cleanly cutout or will they have a fog around them, destroying the alpha channel? (Yes, I'd prefer to use the Z Depth, see #1).
3: Is there a way to prevent the slight camera environment color outline around things rendered in layers? I'd read that I should turn off premultiply in render settings, but this makes the outlines appear jagged (i.e. worse).
4: There are paint effects plants in my scene. How do I turn off their primary visibility for layer-rendering, so I only get their shadow? How do I get them to not all appear as though they are all on one plane (without making them polygons)?
Thanks in advance for any help and advice.
