birbidouille
02-22-2007, 10:07 PM
Hi,
it's probably a real beginner question but I don't understand the purpose of having the possibility to use multiple uvw map channels on a single object. I looked at an answer on the net but nothing that explains me that: what can I do with multiple map channels that I can't with another techniques ??? Could you depict me the "historical" background of this technique, why they introduce it in 3D packages ? In which workflows is this technique is used ?
Even if you have one part of the answer, you're really welcome :-)
it's probably a real beginner question but I don't understand the purpose of having the possibility to use multiple uvw map channels on a single object. I looked at an answer on the net but nothing that explains me that: what can I do with multiple map channels that I can't with another techniques ??? Could you depict me the "historical" background of this technique, why they introduce it in 3D packages ? In which workflows is this technique is used ?
Even if you have one part of the answer, you're really welcome :-)
