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View Full Version : mRay Sky Shadow with Background Shader


Ash-Man
02-21-2007, 03:43 PM
Use Background shader doesn’t work with mRay new Physical Sky/Sun node.
My work around was to create 2 additional lights, one for the shadow and the other acts as a negative light for the shadow light
I wrote this simple script so I won’t have to keep doing that every time I wok on a new scene

Please fell free to test and pass any comments
Thanks

PS I still need to figure out the shadow (using Background shader will produce black shadows. only by reducing the light intensity you can get a lighter shadow)

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02-21-2007, 03:43 PM
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