CharlesVarenne
02-21-2007, 03:24 PM
Hi,
I am wondering something about hair. When you create hair by painting them on polygons surface or nurbs surface and add transparency to get nice tips, how do you manage to get nice soft shadow and lighting.
Because you cant get transparency with ambient occlusion, which means you end up with big bloke of polygons for your AO pass.
So how do you people do? Do you just use some final gather or some GI and forget about the AO pass?
Thanks in advance. ( I do the render with Mental Ray.)
I am wondering something about hair. When you create hair by painting them on polygons surface or nurbs surface and add transparency to get nice tips, how do you manage to get nice soft shadow and lighting.
Because you cant get transparency with ambient occlusion, which means you end up with big bloke of polygons for your AO pass.
So how do you people do? Do you just use some final gather or some GI and forget about the AO pass?
Thanks in advance. ( I do the render with Mental Ray.)
