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View Full Version : Bone Mirror Gotcha!


bobzilla
02-27-2003, 11:21 PM
I don't know if anyone else has run into this problem, but I tried using the Bone Mirror tool on a leg I set up with regular IK (targets and effectors) and it didn't quite mirror everything. All the targets in my IK expressions weren't mirrored, so the bones on my right leg were all on top of my left leg.

Going to see if I can remedy that now...

Anadin
02-28-2003, 02:00 PM
yeah, this is a fun one, until the next service pack i hope, you cannot mirror with constraints and effectors, wierd stuff happens like effectors jumping from tips to roots etc.

All you can do at the moment is put the bones in, do the claude bonet or restrictions, mirror and then do the constraints.

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