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XenoAcid
02-20-2007, 08:37 PM
Hey,
I've just recently moved from maya over to 3ds max. I'm currently having an issue when it comes to offsetting frames in the dope sheet. instead of just grabbing one key and moving it over a few frames, max tends to select the whole arm rig (in this case) and moves the frames in unison. I used the biped rig set-up, but am not sure if that has anything to do with it. Any suggestions?

UPDATE: It must have something to do with the biped preset. I just tried a series of bones and offset their keys with the dope sheet just by click and draging (as in Maya).

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02-20-2007, 08:37 PM
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