View Full Version : counting digits with mograph?
otomo 02-20-2007, 12:32 PM Hi,
I am not very familiar with Mograph and thought I ask my question here and see if you can head me into the right direction.
I have to build a 3 dimensional grid of numbers. starting from 1900 to 2050 or so. Is there a way to build this grid with mograph and have the numbers incrementally generated automatically, by Xpresso?
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williamsburroughs
02-20-2007, 05:13 PM
try this thread.
i just typed in Countdown in the Search box in the C4D forum.
http://forums.cgsociety.org/showthread.php?f=47&t=374221&highlight=countdown
Hope it helps.
The c4d-goodies site looks like money to me. :)
otomo
02-20-2007, 09:28 PM
thanks for looking it up but its not exactly what I need.
I dont need one text-object which changes its text over time. I need a grid of many text-objects which start at 1900 and end at 2050. The cloner object in mograph takes one object and multiplies it in a variety of ways, but I cant find a way to actually change the text of all the clones.
I cant find a solution. Maybe its one of the things you just have to do by hand. :-(
ChrisCousins
02-20-2007, 09:37 PM
Hey otomo - I tried this a bunch of ways... but I failed :( I think the problem basically is that objects created by cloners are just instances, they can't be modified idividually. Also 'Text' isn't a universal property like position, rotation etc so I couldn't find a way of using iterator and running through a hierarchy assigning numbers as you go.
I think you're right, you just have to sit down and type them in this time...
C
thanks for looking it up but its not exactly what I need.
I dont need one text-object which changes its text over time. I need a grid of many text-objects which start at 1900 and end at 2050. The cloner object in mograph takes one object and multiplies it in a variety of ways, but I cant find a way to actually change the text of all the clones.
I cant find a solution. Maybe its one of the things you just have to do by hand. :-(
Per-Anders
02-20-2007, 09:44 PM
The issue is the sequential thing. If it's jsut for random figures between those values then that's esay enough. Just make a ten text objects with the numbers 0 through 9 in them, put them all inside one cloner set to make only a single clone then apply a random effector to that cloner set to use noise or turbulence (and turn off the animation) and to "Modify Clone", then put that cloner inside of another cloner (with as many clones as you need digits, modify the position so that they're in a line like a normal number), and that's it really, maybe make one more cloner to clone thta around randomly in space.
otomo
02-20-2007, 09:47 PM
interesting idea. I try your approach as soon as i am in the agency tomorrow. thanks. :-)
otomo
02-21-2007, 08:12 AM
set to use noise or turbulence (and turn off the animation) and to "Modify Clone",
hmmm, i am looking for this "Modify Clone" option. I cant find it. Where?
Per-Anders
02-21-2007, 08:15 AM
in the effector, under the "Other" options that it can modify.
otomo
02-21-2007, 08:27 AM
ah, great thanks.
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