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staeren
02-20-2007, 12:10 PM
As the topic says, I'm having problems with the 3D textures in my scene. I'm using a crater-node and a handfull of stucco-nodes, in an attempt to simulate the surface of our sun. Works like a charm too, once its all thrown together in Shake, but yesterday I got the message that we're using a much larger scale than I have originally made my objects in - 10.000 times bigger actually.

Now after the scaling, the crater looks more like a colored noise and the stucco is now nothing more than 2-3 very thin lines streching horribly across the surface. I have, of course, scaled to the 3D texture placement nodes appropriatly, and even tried other scales as well, but no luck what-so-ever.

I would appreciate if anyone would have any information on how to fix ro get around this.

Thanks in advance,
Staeren

staeren
02-21-2007, 10:43 AM
It seems, that I actually found a solution to this problem myself. Baking the 3D textures using the "Convert to File Texture" solved the problem for most of the textures.

However, it must be possible to scale 3D textures without baking them. The export feature doesn't seem to support a range of images, but rather just a single frame - discarding any keying, scripting or animation currently in the texture node.

Im still boggled about what to do with the ones that are animated, and would still appreciate help on this matter.

MaNdRaK18
02-21-2007, 11:59 PM
The export feature doesn't seem to support a range of images, but rather just a single frame - discarding any keying, scripting or animation currently in the texture node.

You can write small script that could bake the textures for every frame, and then use them as texture sequence in 2d file nodes.

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02-21-2007, 11:59 PM
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