staeren
02-20-2007, 12:10 PM
As the topic says, I'm having problems with the 3D textures in my scene. I'm using a crater-node and a handfull of stucco-nodes, in an attempt to simulate the surface of our sun. Works like a charm too, once its all thrown together in Shake, but yesterday I got the message that we're using a much larger scale than I have originally made my objects in - 10.000 times bigger actually.
Now after the scaling, the crater looks more like a colored noise and the stucco is now nothing more than 2-3 very thin lines streching horribly across the surface. I have, of course, scaled to the 3D texture placement nodes appropriatly, and even tried other scales as well, but no luck what-so-ever.
I would appreciate if anyone would have any information on how to fix ro get around this.
Thanks in advance,
Staeren
Now after the scaling, the crater looks more like a colored noise and the stucco is now nothing more than 2-3 very thin lines streching horribly across the surface. I have, of course, scaled to the 3D texture placement nodes appropriatly, and even tried other scales as well, but no luck what-so-ever.
I would appreciate if anyone would have any information on how to fix ro get around this.
Thanks in advance,
Staeren
