PDA

View Full Version : Talon Hawk, Saul Toresan (3D)


Torch
02-19-2007, 06:49 PM
http://features.cgsociety.org/gallerycrits/265715/265715_1171914561_medium.jpg (http://features.cgsociety.org/gallerycrits/265715/265715_1171914561_large.jpg)

Title: Talon Hawk
Name: Saul Toresan
Country: Brazil
Software: 3ds max, Modo, Photoshop, ZBrush

This image is a pre-rendered representation of the real-time look of the main character of a next -generation independent game project. Hawk design is much more inspired by an eagle shapes than an hawk ones. I thought more interesting the eagle expressions and beak shape. But for story/plot and gameplay reasons I define it as an Hawk.

The image above was rendered in 3dsmax default scanline. The feathers were made in Ornatrix, amazing hair system. The Hawk's head has 2350 triangle faces (1100 quad polygons, approximately). For this rendering it was subdivided just once. In Hawk's beak there is subtle translucency achieved faking it with a translucency map. The nostrils and other details are in the normal map generated in Zbrush. The diffuse/color map, the specular and the additional bump map were blocked in Zbrush and detailed in Photoshop. The uvmapping were made in Modo, that exports the uvgroups straightforwardly to Zbrush (3dsmax still can't do that). I paid especial attention to the shadows that perform the eyes expression (in humans would be projected by supraorbital and eyebrows motion).

I hope you'll like it! Check out the head mesh and the hair system in these turn-arounds:

http://3dtorch.com/gallery/talon/hawk_wire_hair_turn.mov
http://3dtorch.com/gallery/talon/hawk_wire_turn.mov

Critics about mesh topology always welcome.

MetaMen33
02-19-2007, 10:14 PM
this is realy excellent work

OSBOURNE
02-19-2007, 10:18 PM
very good piece. I really like the layout. Well done.

edcorusa
02-20-2007, 12:08 AM
That is one cool bird. Great job on the feathers.

Elinewton
02-20-2007, 08:32 PM
Great image! I guess that need more feathers!
I love the textures!! Great job!!

Torch
02-20-2007, 11:39 PM
http://www.3dtorch.com/gallery/talon/talonhawk_diffuse-and-norma.jpg

Hey guys

Those are the 256 res versions of the 2048 res original diffuse and normal textures being used for the Talon Hawk head model. The diffuse is all hand-painted in photoshop. It's a very simple texture but works well below the feathers. The eyes have their own texture. They are so important for a live expression therefore they deserve an high-res map only for them. There were two things of the initial concept idea that aren't present in the rendering here posted: skin tones of a real naked eagle and a more backlighting look, mainly in feathers. The short-term goal of the backlighting look is a better constrast between HAWK and my site's background where Hawk is composing the layout.

The skin tones darker the way they are result in better feathers self-shadowing. The backlighting look depends on good hair/feather translucent shaders and in lighting setup. I've played a lot with ornatrix and mental ray shaders but until now no satisfactory results. The best one still is the rendered in Max scanline.

When I'll animate the Hawk facial motions in the near future I' ll likely play with that dark line that in difuse texture is on the place of a supposed eyebrow. There is a good segment provided by edge loops over there to manipulate with bones or morphing (blendshapes). That's it.

CGTalk Moderation
02-20-2007, 11:39 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.