View Full Version : Dominance War II: Teyon
02-19-2007, 07:18 AM
Finally decided to join up. Lord help me. :)
Here's a small idea of where I'm going. I will probably mix the two ideas into a single unit.
I'll have some early model work up in a second.
02-19-2007, 07:51 AM
So this is what I have right now. This will be the base for sculpting. I'll start a low res soon I hope.
02-19-2007, 08:55 AM
Is looking pretty neat...
02-19-2007, 10:27 AM
great seeing you on-board.
02-19-2007, 02:38 PM
Wow you actually joined. Didn't think I'd see you over here. Good luck! I'll be keeping my eye on your entry.
02-19-2007, 05:16 PM
Thanks gang! Yeah, I wasn't sure if I would. There's some stiff competition out there and well...I've not entered a contest in a long time. This is going to be my first (well, second) model created with the intent of being game res. Most of my models are low poly by high poly standards but too high poly for game res stuff. It'll be neat to see if I can pull off something this big without bursting the limit we're allowed.
So far, he's 1890 quads or not quite 4000 tris depending on how you look at it. Worse case scenario, I end up using my sculpting base as the actual game model if I start running out of time. I suck at texturing so I need to get the model done soon to give myself more time to figure out the texturing side. Bless Silo 2's Normal Map generator, that'll save me a ton of time.
I've finished his hind quarters. I'll have a go at the front before starting the armor. Here's a quick brief on this guy's people and their role in the war. LONG LIVE THE SOCIETY:
His people are used in the war both in the front line and also as back up should things fall apart. They're a cross between "Infantry" and "Cavalry", using their heavy, slightly armored form and grim visage as a means of intimidation. Their aggressive nature reeks off their skin like the smell of 1,000 corpses. Though lightly armed and armored, their appearance alone is enough to strike fear based on their reputation for fearlessness and brutality under fire. All who face them cower as the shadows of the Dreigur fall upon them, for they know that should one die in combat, it will take at least 20 of its enemies to the grave in its passing.
02-19-2007, 06:49 PM
Interesting character design. Even though the back legs look abnormally small in the model, I think they work very well... it just needs some beefy front legs to support that large human torso. Would be cool if that flag were a weapon itself.
02-19-2007, 07:05 PM
Thanks! My thoughts exactly! His front legs will be beefy (and clawed) and I was thinking of having some type of energy device attached to the staff carrying the CGS banner.
02-19-2007, 07:10 PM
Good concept, and sculpt. Maybey he could have some gauntlets for his front claws, could look cool and save you som polys. Just a thought.
02-20-2007, 02:20 AM
Thanks for the idea, I'll probably do that. I've not started sculpting yet though. Here's an update. Didn't get as much done today as I would have liked.
02-20-2007, 04:16 AM
Started the displacement sculpt while I'm modeling. Should be fun to see it all finished up.http://www.art-by-teyon.com/images/models/polys/dom_wip4.jpg
02-20-2007, 05:35 PM
Here's an update. Still have to make his arms and finishi his legs. I've not decided on using half spheres for eyes or just leave it a flt poly that gets colored. Thoughts? I'm none to familiar with the usual method for this in game modeling.
02-20-2007, 06:11 PM
Thats looking tough mate, though front legs need more substance, thats alot of upright weight it needs to be able to deal with....
02-20-2007, 09:08 PM
Thanks. I'll see about beefing them up more once I'm done with them. Much appreciated.
02-20-2007, 09:08 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.