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View Full Version : guns designed for PS2 title, Wenjie Hu (3D)


kobunketsu
02-18-2007, 11:48 PM
http://features.cgsociety.org/gallerycrits/268054/268054_1171846098_medium.jpg (http://features.cgsociety.org/gallerycrits/268054/268054_1171846098_large.jpg)

Title: guns designed for PS2 title
Name: Wenjie Hu
Country: China
Software: Maya

m60,famas,steyrAUG,Uzi,TOKAREV and Colt_M1911.
I modeled and textured these guns one year ago.
average polygon counts is about 300.I am trying to make it look like high res model but not a photo directly projected to the model.
Hope you enjoy my artwork.

hsi
02-19-2007, 08:45 AM
dang, looks really solid and consistent. Im really impressed.

(what title is it for? :P)

ts-falcon
02-19-2007, 02:12 PM
very nice man, texture work looks superb, especially on the FAMAS.

AndyH
02-21-2007, 10:11 PM
Great work.

The FAMAS and Uzi look especially good for the poly count.
Did you use photos to texture them, or are they all hand painted?

They look truly excellent, given the deceptively low poly count.

kobunketsu
02-23-2007, 02:40 PM
Great work.

The FAMAS and Uzi look especially good for the poly count.
Did you use photos to texture them, or are they all hand painted?

They look truly excellent, given the deceptively low poly count.

Except the famas, I used photos which are well lit,you know I mean flat lit.
I used 3dMax basic material for the high polygon count version of famas,and bake it to the low version,and then refine the texture carefully.
UV unwrap of all guns are well arranged on pixel level,in order to make sure they look nice even at low res.

I am glad that you appreciate my artworks.I will continue to upload more.

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02-23-2007, 02:40 PM
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