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dnk
02-18-2007, 08:35 PM
Hello
My first competition on cgsociety.
The first attempt, I think not absolutely late. :deal:
She is ancient assassin, very brutal woman. :D
"Let Mortal Kombat begin" :twisted:

Here is one initial sketch with winning pose
not finished yet:

the first concept (http://daemon3d.com/tmp/War/Axblade_W_Pose_F.jpg)

reconcept:
http://daemon3d.com/tmp/War/Axblade_W_Pose.jpg

collings
02-18-2007, 09:27 PM
Awesome sketch Daemon, glad to see you in :D

Looking forward to see your progress on this killer girl .

dmonk
02-19-2007, 04:28 AM
This is a wonderful. I hope to see more of this.

ScudzAlmighty
02-19-2007, 04:57 AM
very cool design so far,

i'd be a little concerned with how she'd be able to wield that massive... blade thing...
with the way you've designed the anatomy so far, the range of motion for the "under" arms would be quite restricted. she'd have the same problem with her left "under" arm wielding the sword
looking forward to seeing how this turns out

Leshiy3d
02-20-2007, 08:37 AM
пепец ........

Heber
02-20-2007, 11:10 AM
hey man,
i dig all your work dude, cant wait to see how you pull this one off.
If i had to nitpick id say id be nicer if the second set of arms connected a litle lower on the body rather than right ontop of each other im just thinking waht would 2 sets of scapulas look like piled on ?
but blah doesnt matter, very cool concept and start.
cheers.

fx81
02-20-2007, 04:07 PM
nice concept and color theme. i do like the design on her legs.:)

however, its hard to visualize how she will swing the two swords and the dual bladed staff at the same time.

sakeo
02-20-2007, 04:44 PM
very nice concept and color scheme

Like mentioned above, the range of motion of the second pair of arms seems limited and unpractical.

Other than that, that concept is for me the most appealing so far.

ArsXC
02-21-2007, 07:49 PM
Unreal concept art, we wait for continuation, good luck comrade!

tokaru
02-21-2007, 08:00 PM
this is favorite entry for the contest dude i keep an eye on this trhead.

foche
02-21-2007, 09:14 PM
I love the design...good work!

foche
02-21-2007, 09:21 PM
I love the design...good work!

SheriffNotic
02-21-2007, 11:13 PM
Another Deadly Cutie, how exciting ^^ Keep up the great work, I'll be watching this for sure!

CGSociety FTW!

dnk
02-22-2007, 04:19 AM
Oh, thanks guys for criticism!
The second hands it was a bad idea.
Reconcept of this character...
I long thought and have refused the second hands. It will be the usual human.
The main weapons: bow with arrows and steel claws.
But it not archer, she still assassin. :D

http://daemon3d.com/tmp/War/Axblade_W_Pose02.jpg

fx81
02-22-2007, 04:37 AM
great sketch. you got good drawing skills :)

anyways, i think the upper arms are little too bare right now. i suggest some sort of bracelet around the bicep may be. also how would she handle those arrows with those claws?

btw, i did like some of the design elements on the first sketch

dnk
02-22-2007, 04:50 AM
thanks mashru
I'll think about it. Claws can be quickly detachable. May be a big glove or knuckle blades. Dunno :D

Yung
02-22-2007, 06:10 AM
Woo nice drawing! I see you have a changed some elements of the girl's gear in the second drawing. Somehow I like the first one better. But maybe drop the two smaller swords, that would settle how somehow one small framed like her could handle a big sword :D

But keep the 'eye shadow' around the eyes. Very nice :D

dnk
02-24-2007, 10:30 AM
Thanks Yung.
I shall combine these two concepts in one. Some elements from the old version I shall add in new.

The finished concept will be with bow, knuckle blades or sword.
Here is color sketch concept of the face:
And screen shot with high resolution upper body.


http://daemon3d.com/tmp/War/23.02.07/Head_Color.jpg

http://daemon3d.com/tmp/War/23.02.07/Head_HRes_01.jpg

Yung
02-24-2007, 11:46 AM
And a very nice sculpt! No comments for now, but keep it going fellow!

agasco
02-24-2007, 04:00 PM
great wrok on the design and sculpt work man, i like your first concept better then the other, maybe its more original, anyway, very good job!
cheers

dmonk
02-24-2007, 05:10 PM
Graet start and the redesign is better. Keep it up!

ArsXC
02-24-2007, 10:07 PM
Wow, amazing!

ну ты крут )))

tokaru
02-25-2007, 01:49 AM
very cool modeling dude i love it. i really like the other hands but is your concept dude.

VonMarsch
02-25-2007, 02:14 AM
Beautiful! :)

Airflow
02-26-2007, 08:39 AM
Its coming along nice...

jesuisankit
02-26-2007, 11:08 AM
Dude this is going gr8... I will be chking this out regularly.... gr8 stuff.... concept and head.

dnk
02-26-2007, 04:27 PM
Thanks a lot Guys.
Keep on work, however hard it sometimes!

Now high resolution model, not finished yet.
Some objects will be by native modeling not sculpting, such as ribbons, laces, etc
Here is two screen shots of main body (xsi shot):

http://daemon3d.com/tmp/War/26.03.07/Body_sh_01.jpg
http://daemon3d.com/tmp/War/26.03.07/Body_sh_02.jpg

ArsXC
02-27-2007, 11:12 AM
Serious, brawny girl... :thumbsup:
With impatience wait for continuation!

digital-boy
02-27-2007, 11:00 PM
Wow, go go go. Both concept and scupt are looking fantastic, you 've some great talents dude. Subscribed and looking forward to updates!

captainchet
02-27-2007, 11:14 PM
I like everything but the highplatform shoes :)

eof
03-01-2007, 02:13 AM
I dig it! :)

onelung
03-01-2007, 07:14 PM
wow man, that face is freaking beautiful! i'd say her arms and clavicle are a tad manish fo rmy taste... maybe toning them down, keep her in the sexy realm, esp with the beautiful littl ebaby fat on her face.. you'd figure that would carry through the rest.

dnk
03-01-2007, 08:00 PM
onelung thanks
You are absolutely right!
It has been made for elegancy, power of the character, not functionality.
I have already corrected it, so little.
But I think of other difficulties, a choice of the weapon :D

Intervain
03-01-2007, 09:55 PM
woah! I loove the concept painting! The sculpting's really sweet too! the only weird thing is that strap that holds the corset - it's just not attatched to it really... Can't wait to see her textured!:bounce:

dnk
03-04-2007, 07:03 PM
Update.
Hello, thx again.
Back to old concept with little reconcept.:D
Weapons concepts is finished.
Another update hi res model, above 10 million triangles. :eek:
Time to low polygon and textures.

http://daemon3d.com/tmp/War/04.03.07/AxBlade_HR_01.jpg

http://daemon3d.com/tmp/War/04.03.07/AxBlade_HR_02.jpg

weapon:
http://daemon3d.com/tmp/War/04.03.07/Weapons_07.jpg

caseofchill
03-04-2007, 08:41 PM
Great modeling. The characters face really mirrors the concept well. Probably getting too microscopic, but something about the shoulder looks strange, not sure what. Anyways, good luck.

DejaVooDoo
03-04-2007, 09:57 PM
Yeah, this girls pretty damn hot. Great work so far!

DropKickMcKenney
03-04-2007, 10:01 PM
The model is looking really nice. I love the snake head on the shoulder armor. Can't wait to see the final model.

onelung
03-04-2007, 10:51 PM
looking really nice man. Only thing, would be nice if the skull thing or the snake thing was implemented into the shield or weapon. Help to bring those pieces into the character more.

fx81
03-05-2007, 12:30 AM
man, nice update. how do you handle 10 mil poly. what software, any hints ?

i really like the face and the legs. the proportions of the torso and the breasts seem a little off i think. looking forward to textures which i know you will do a great job.

ArsXC
03-05-2007, 04:28 PM
Reconcept stunned! =)
Burn!!! :buttrock:

Intervain
03-05-2007, 05:25 PM
looking sweet - I like the weapon too!:thumbsup:

dnk
03-06-2007, 08:58 AM
Thanks all for the replies.

mashru it's XSI, the best of the best.
With maya, max, etc there would be a crash out of memory,:D but not with xsi.
I shall make a little massive her torso. Thanks

Low resolution model, not optimized yet:

http://daemon3d.com/tmp/War/06.03.07/Low_Body_01.jpg

d1ver
03-06-2007, 10:45 AM
Amazing)...U just kick ass...nothing more 2 say.keep it up :wip: wanna c the textures)
cheers :thumbsup:

dnk
03-11-2007, 11:28 PM
Hello, update.
The weapon, is almost ready and already has: 992 Tris, Color map, Specular map, Specular Color, Normal Map, Reflection Map (2048 Resolution)

http://daemon3d.com/tmp/War/12.03.06/Weapon_B_01.jpg

http://daemon3d.com/tmp/War/12.03.06/Weapon_B_02.jpg

hakanpersson
03-12-2007, 12:33 AM
like those weapons! with that texturework, i am really interested to see what you can bring forth for the character. Truly one of my cgtalk favorite

RedFish
03-12-2007, 10:20 PM
Good job so far, I think the shield might be a little too noisy, but other then that it looks great, keep it up!

MFTituS
03-12-2007, 11:40 PM
argh, my posting get lost...ok, here again :(

i like your concept very much!
im missing the ancient theme a bit (maybe here weapons), but it looks cool - so what ;)
the model looks nice too - i just would flesh out her hip a bit more, give her nice curves - at the moment it looks very straight.

i wished so much that you would use your strong drawing/ painting skills for the texture work and go more into a similar direction as your face close up (concept).
i think that you are giving away much potential by choosing a technical and realistic direction which most of the competitors will do too and that has no own touch and feel, whithout using your painterly background to push your work out of the crowd.

maybe im judging too early - i just saw your weapons and thought - oh no - why? ;)

im anxious to see the progression...

dnk
03-19-2007, 09:14 PM
Hello.
Whoa.. deadline is coming soon! :D

The diffuse map is almost ready, but still in progress.
Here is a little of changes in design :argh:
the boots, hairstyle with pony tails are changed.
screenshots:

http://daemon3d.com/tmp/War/19.03.06/Nm_Comp_01.jpg
http://daemon3d.com/tmp/War/19.03.06/Nm_Comp_02.jpg
http://daemon3d.com/tmp/War/19.03.06/Nm_Comp_03.jpg

fx81
03-19-2007, 09:25 PM
nice update, there seems to be some smoothing group issues around the boots and the fabric in her hands. besides that i think the spurs dont fit the over all concept. also i think you can pump up the normal map details over all and specially in the hair. if this were to be used in a game engine you would probably mipmap or lod and then those details would be lost.

ArsXC
03-20-2007, 01:26 PM
Super upd, success in final! :)

BluPanda
03-20-2007, 03:28 PM
If you have the time to bring the same level of texturing to the character as you have done with the weapons it is going to look seriously bangin. Good job man. Keep it up.

Yung
03-21-2007, 08:14 AM
Ah great detailing! *mouth starts foaming*

No crit except finish it :D

mattcoombe
03-21-2007, 09:00 AM
Really nice forms in her body. Love those curves :)

Really looking forward to seeing the rest of the diffuse texturing. The snake head looks great! Would you consider darkening the rivets on that shoulder pad a bit to help them stand out a bit more or perhaps add some dirt/shadows around the base of them in the corners?

dnk
03-21-2007, 06:49 PM
Thanks a lot guys.
New update.
The test render with lighting for "Winning Pose".
Some Texture maps is a little in progress, but almost finished.
Here is scanlaine render with native lights.
Now there are maps: Diffuse, Specular, Glossiness, Normal, Transparency.
Tomorrow I shall upload completely a figure.

mashru, thx but it's not smoothing group, it's a bad normal map quality -)
I'll tweakig it.
Spurs? dunno, I think she is horse-woman. :D
mattcoombe, thx I'll do it.

http://daemon3d.com/tmp/War/21.03.07/Axblade_B_01.jpg

http://daemon3d.com/tmp/War/21.03.07/Axblade_B_02.jpg

dnk
03-22-2007, 10:28 PM
Update

http://daemon3d.com/tmp/War/23.03.07/All_Comp_01.jpg

http://daemon3d.com/tmp/War/23.03.07/All_Comp_02.jpg

The weapon again, new variant:

http://daemon3d.com/tmp/War/23.03.07/Weapon_D_01.jpg

http://daemon3d.com/tmp/War/23.03.07/Weapon_D_02.jpg

Heber
03-22-2007, 10:31 PM
oh man this is looking great,
great work as always dmitry!
keep it up.

dannyyc79
03-23-2007, 02:28 AM
AWESOME!
I have been watching this thread since the beginning, cant wait to c the winning pose.....finally!

Yung
03-23-2007, 08:20 AM
Wow great texture! A few crits. The area where the leather binds the equipment to the skin need some darkening around there. Looks like just loosely wrapping over it instead of secured tightly.

The purple armor plates seems to be rather sudden. The weapon hasn't got much, the shield has desaturated purple. Perhaps try to match back the purple on the shield?

No more crit, great work!

ColdKodiak
03-23-2007, 05:58 PM
heh. That's pretty sweet. Boobs are a little weird in shape, but overall a really nice looking model.

ArsXC
03-23-2007, 06:31 PM
Very amazing work! Comrade you rule! :buttrock:

dnk
03-25-2007, 12:42 PM
Thanks all for feedback!
Sorry guys, I have no time for answers.
Update: The Winning pose(scanline render) is almost finished and I'm going to additional images.
ohh... :wip: :banghead:

dnk
03-25-2007, 07:55 PM
:argh: finished :banghead:

Winning Pose:
http://daemon3d.com/tmp/War/25.03.07/Winning_Pose.jpg

Beauty Shot:
http://daemon3d.com/tmp/War/25.03.07/Beauty_Shot.jpg

Construction Shot:
http://daemon3d.com/tmp/War/25.03.07/Construction_Shot.jpg

Texture heet:
http://daemon3d.com/tmp/War/25.03.07/Texture_Sheet.jpg

Concept Sheet:
http://daemon3d.com/tmp/War/25.03.07/Concept_Sheet.jpg

Ultemate
03-25-2007, 09:41 PM
Cool finish, great work :)

Зы Ты написал что размер всех текстур две тысячи, но на оружие ограничение тысяча двадцать четыре... Опечатка или нет? ))

SkyePhelps
03-25-2007, 10:21 PM
Beautiful Work, that's all I have to say.

fx81
03-26-2007, 12:25 AM
nice work, this is definitely a winner. good beauty shot :thumbsup:

ArsXC
03-26-2007, 08:59 AM
Very qualitative work! Good luck in the final! :thumbsup:

Cray1
03-26-2007, 04:52 PM
Magnificent work! Alive look, correct anatomy and certainly excellent artwork.
It is looked very expressively!

zeke3d
03-26-2007, 07:30 PM
looking good man, if only one crit. please add more lash to the texture or somewhere, even paint it on if you have to, I think it would really help to kick it up a notch.

SeanB
03-26-2007, 07:40 PM
Amazing render. It's hard to tell it's not a painting. Great model, good luck.

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