Rockin
02-18-2007, 12:41 PM
Hi,
I'm using oFusion, a plugin for 3dsMax wich exports to Ogre game engine. oFusion comes with its specific material. An oFusion material has a slot which lets you choose the material to be used for the renderer, here's a screengrab:
http://img78.imageshack.us/img78/3550/untitled1um7.jpg (http://imageshack.us)
I've tested it, and it actually works.. with scanline. How can I set mental ray to use that material, instead of giving me an errror that it doesn't understand the oFusion material?
I know this could be tough, but if anyone has ideas .. thanks!
"MSG 0.0 error: Material "Standard_19 ( oFusion Material )" not supported by the translator. Will render black.
MSG 0.0 error: Material "technique_0 ( oFusion Techniqe )" not supported by the translator. Will render black.
MSG 0.0 error: Material "pass_0 ( oFusion Pass )" not supported by the translator. Will render black.
"
I'm using oFusion, a plugin for 3dsMax wich exports to Ogre game engine. oFusion comes with its specific material. An oFusion material has a slot which lets you choose the material to be used for the renderer, here's a screengrab:
http://img78.imageshack.us/img78/3550/untitled1um7.jpg (http://imageshack.us)
I've tested it, and it actually works.. with scanline. How can I set mental ray to use that material, instead of giving me an errror that it doesn't understand the oFusion material?
I know this could be tough, but if anyone has ideas .. thanks!
"MSG 0.0 error: Material "Standard_19 ( oFusion Material )" not supported by the translator. Will render black.
MSG 0.0 error: Material "technique_0 ( oFusion Techniqe )" not supported by the translator. Will render black.
MSG 0.0 error: Material "pass_0 ( oFusion Pass )" not supported by the translator. Will render black.
"
