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binary_trips
02-27-2003, 09:26 AM
hi folks,
is there a good workaround to add a joint (its only a tail) in my skeleton after skinning? maybe someone has a idea...

thx in advance...

Goob
02-27-2003, 10:17 AM
add the joint to the skeleton in the bind pose and use add influence. this could cause problems with the bind pose. you can reset the bind pose using the dagPose command (look in the mel command reference for details).

goob.

binary_trips
02-27-2003, 12:09 PM
hi goob/joerg,
danke für deine schnelle antwort...
deine webseite gefällt mir....ich komme aus karlsruhe, kennst du vielleicht maya.user von hier für kleine "lernprojekte"... ;-)
bei wunsch kann ich dir auch ein paar screens von meinem minilernproject senden...

binary

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