AtrusDni
02-27-2003, 06:32 AM
Hello, this is the first full body that I have created, and the first character I have made in Maya. ( I have been using Maya for about a couple months now) This girl is inspired by Steven Stalhbergs work (even though its no where near his quality) and her head uses his topology design. Thanks Steven!
Anyways, its subdivision modeling, I created a low res poly model, worked on it a bit, converted it to sub d to check it, and converted it back to poly and kept working. Its so fast that way. Took about 4 days to make it so far...The final poly mesh was like 1000 polys, and this is what it looks like after being converted to sub d.
I mirrored the geometry, and slapped some half ass textures on the face. There arent any feet, ears, hair, clothes, etc...Almost done with those...
I didnt use any reference for the body, but I started to use some for the face. I would like to use some for the body now to make it look better. Anyone know any good reference pics I could use? They would be helpful.
Well, anyways, critiques are welcome. Thanks again.
"http://www.geocities.com/cerpmain/body6.jpg"
(sorry I cant put a direct link because geocities sucks)
Anyways, its subdivision modeling, I created a low res poly model, worked on it a bit, converted it to sub d to check it, and converted it back to poly and kept working. Its so fast that way. Took about 4 days to make it so far...The final poly mesh was like 1000 polys, and this is what it looks like after being converted to sub d.
I mirrored the geometry, and slapped some half ass textures on the face. There arent any feet, ears, hair, clothes, etc...Almost done with those...
I didnt use any reference for the body, but I started to use some for the face. I would like to use some for the body now to make it look better. Anyone know any good reference pics I could use? They would be helpful.
Well, anyways, critiques are welcome. Thanks again.
"http://www.geocities.com/cerpmain/body6.jpg"
(sorry I cant put a direct link because geocities sucks)
