Runefall
02-16-2007, 06:47 PM
I don't have much experience with biped, and I ran into a problem when trying to pose my biped skeleton to match the mesh. My character's legs are bowed outward quite a bit (cartoony type character), yet the y axis rotation is locked out on the lower legs so I can't get them in the proper position. I know it's locked out because normal human legs can't bend that way, but is there a way to unlock it so I can get it to work with my needs?
