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View Full Version : SFSIG Event: Defining New Worlds of Gaming - March 7


jsong
02-27-2003, 04:10 AM
Defining New Worlds of Gaming :
New Reality Simulation and the Expanding Gaming World
SF SIGGRAPH and Silicon Valley SIGGRAPH Combined Meeting
Game Developer?s Conference Event
Presented by:
San Francisco and Silicon Valley ACM SIGGRAPH Professional Chapters
Open to the public

DATE:
March 7
Event: 6 to 8:30 PM
WHERE:
San Jose Convention Center, Game Developers Conference, Room B1/4

PROGRAM:
6:00 to 7:00 PM -- Social Hour (Eat, drink and talk, Demo Reel Screening.)
7:00 to 7:30 PM -- Ron Fedkiw, Consultant, Industrial Light + Magic
7:30 to 8:00 PM -- Craig Slagel, Electronic Arts
8:00 to 8:30 PM -- Q&A Session -Closing
SUBJECT and SPEAKERS:
Ron Fedkiw, Consultant Industrial Light + Magic.
SUBJECT: New Reality in Gaming Through Simulation
Simulation adds visual richness to virtual environments. This talk will briefly address some recent breakthroughs in the simulation of rigid bodies, cloth and flesh for both feature films and biomechanics simulations. Possible extensions to video games will be discussed. We will also briefly touch on the simulation of smoke, water and fire.

Fedkiw received his Ph.D. in Mathematics from UCLA in 1996 and did postdoctoral studies both at UCLA in Mathematics and at Caltech in Aeronautics before joining the Stanford Computer Science Department. He was awarded a Packard Foundation Fellowship, a Presidential Early Career Award for Scientists and Engineers (PECASE), an Office of Naval Research Young Investigator Program Award (ONR YIP), a Robert N. Noyce Family Faculty Scholarship, and two distinguished teaching awards. Currently he is on the editorial board of the Journal of Scientific Computing and the IEEE Transactions on Visualization and Computer Graphics, and participates in the reviewing process of a number of journals and funding agencies. He has published approximately 40 research papers in computational physics, computer graphics and vision, as well as a new book on level set methods. For the past two years, he has been a consultant with Industrial Light + Magic.
_
Craig Slagel, Senior World Wide Graphics Trainer, Electronic Arts_
SUBJECT: Preparing for the future of Games
Over the last few years we have seen the PlayStation 2, Xbox, GameCube and PC enable us to do improve the visual and interactive quality of games. With the next generation of consoles only a few years away we need to prepare for another leap in technology and know how to use it effectively. This talk will discuss how we can prepare for next level of interactive entertainment.

Craig Slagel is a Senior World Wide Graphics Trainer, Electronic Arts_
in Redwood Shores, is responsible for development and delivery of training at EA studios worldwide. Craig has over 8 years experience in Training and production.
PRICES and RSVP directions:
'01-02 SF Chapter Members: FREE with RSVP
'02-03 SF Chapter Membership: $25 until February 25'th, 03
'02-03 SF Chapter Membership: $35 after February 25'th, 03
Non SF Chapter Members: $7 with RSVP
Non SF Chapter Members: $7 at the door

RSVP via Acteva (http://www.acteva.com/booking.cfm?bevaid=43480)
Please RSVP early to help SF SIGGRAPH plan this event.

jsong
02-27-2003, 08:59 PM
Room is now B2/3 instead of B1/4

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