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shyol
02-16-2007, 12:44 AM
hello, im very new to 3ds max
I have static material and shape instance of a sphere added to the Parray.
I set material ID too 1 and whent too videopost too add some glow, when i do a preview in the setup of glow.
I can see all the particles glow, but when i render with video post all off the particles dissapear. Anyone got a solution for this problem?

supremepizza
02-21-2007, 06:44 PM
Set your PFlow ID to match the ID of your post effect. Open up Particle View and right click on the PFSource to open it's properties and set the ID. Make sure you have your display set to geometry and that you have a render helper present at the source that is also set to geometry. If that doesn't work put a UVW modifier on your sphere and an unwrap on top of that.

Edit: also what driver are you using for 3ds Max? Direct 3d, openGL, or software?

Main menu->customize->preferences->viewports tab

shyol
02-23-2007, 05:00 PM
Thanks alot, got it working.

Edit: also what driver are you using for 3ds Max? Direct 3d, openGL, or software?

im using OpenGL nvidia.
Just another thing whats best too use Direct 3d, openGL or software.
i can't imagine using software would do any good tho hehe ^^

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