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View Full Version : managing the material editor | what to do when u have more than 24 ????


everlite
02-15-2007, 08:33 PM
Say i have a scene with 50 objects and they all need texturing, what's the best practice of organising the material editor?

Seeing the editor only has 24 slots it becomes a little difficult to manage when it fills up. In the past i'd fill up the 24 then reset the editor and continue this way, but i'm sure there's a better practice of handling scenes with over 24 materials?

Cheers - Dave.

scrimski
02-15-2007, 08:46 PM
Since I use the SME I almost never have more than two or three materials in the editor. And I use material libraries very often. Having lots of materials in the editor can slow down the program, especially when dealing with huge texture maps.
Blur offers a script called Material Stuffer which allows you to bring materials by selection into the editor.

http://www.scriptspot.com/3ds-max/materialstuffer

everlite
02-15-2007, 08:47 PM
Yeah it slows down like hell and materials keep on popping on and off all over the scene :-)

Whats SME?

scrimski
02-15-2007, 09:36 PM
http://forums.cgsociety.org/showthread.php?f=98&t=446341&

edit: Be sure to save your material in a library from time to time when using SME(still beta)

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