02-14-2007, 06:14 PM
I am using 3dsMax9, bones, and the skin Mod. When I attempt to mirror vertices from one side to the other, I am unable to replicate an exact mirror. I suspect envelopes running down the middle of my model are throwing off the symmetry. Additionally, mirroring the envelopes themselves causes the rear leg envelope to change position drastically. Any insights to my process or suggestions to weighting would be really appreicated.